*Hit by [[Heart of the Ancient Waterway|Victor's]] Body Slam.
*Hit by [[Southern Gate|Dark Nephilim's]] Double Pound.
*Hit by [[Southern Gate|Dark Nephilim's]] Double Pound.
*Hit by [[Sunken Resiam|Coral Sea Serpent's]] Head Smash
*Hit by [[Sunken Resiam|Coral Sea Serpent's]] Head Smash
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*Hit by [[Suppression: Energy]]
*Hit by [[Suppression: Energy]]
*Hit by Noted [[Fierce Tiger Strike]]
*Hit by Noted [[Fierce Tiger Strike]]
*Hit by [[8-5|Karis's]] Scythe Reaping.
*Hit by [[Sandtilus|Karis's]] Scythe Reaping.
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*Reduce physical and magical defenses by a certain percentage
*Reduce physical and magical defenses by a certain percentage
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*Hit by [[8-3|Chieftain Trockta's]] Life Drain.
*Hit by [[Trock's Lair|Chieftain Trockta's]] Life Drain.
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| [[Image:ArmorCrack.png|center]]
| [[Image:ArmorCrack.png|center]]
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*Acquire an Awakening Potion in a dungeon.
*Acquire an Awakening Potion in a dungeon.
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| Dynamo Configuation Mode
| Dynamo Configuration Mode
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*While active, your character will have a colored aura and both their Physical and Magical Attack will increase by 20%
*While active, your character will have a colored aura and both their Physical and Magical Attack will increase by 20%
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*Your character will gain a light-blue shadow that closely follows their movements.
*Your character will gain a light-blue shadow that closely follows their movements.
*Your Attack Speed is increased by 120% while is is active.
*Your Action Speed is increased by 120% while is is active.
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*Occasionally activates while attacking when using the Mechanized weapons from [[Wally's Underground Laboratory|Wally's Underground Laboratory]] (before the Secret Dungeon Revamp).
*Occasionally activates while attacking when using the Mechanized weapons from [[Wally's Underground Laboratory|Wally's Underground Laboratory]] (before the Secret Dungeon Revamp).
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*Your character will gain a light-green shadow that closely follows their movements.
*Your character will gain a light-green shadow that closely follows their movements.
*A temporary increase in Attack Speed.
*A temporary increase in Action Speed.
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*Be in range of a teammate's Wind summoned by title The Children of the Wind.
*Be in range of a teammate's Wind summoned by title The Children of the Wind.
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| Reversal Strike
| Reversal Strike
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*An orb of electricity sparks around your character's hands (this can be harder to spot on [[Eve]], since charging [[Mega Electron Ball : Justice]] has the same visual effect).
*An orb of electricity sparks around your character's hands (this can be harder to spot on [[Eve]], since charging [[Mega Electron Ball: Justice]] has the same visual effect).
*Your next attack has 100% critical chance.
*Your next attack has 100% critical chance.
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| Knight of Gale
| Knight of Gale
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*Increased Attack Speed, movement and jump speed.
*Increased Action Speed, movement and jump speed.
*Gale-based combos has 40% reduced KD counter.
*Gale-based combos has 40% reduced KD counter.
*Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
*Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
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*Hit by [[Heart of Spire|Assaulter Crash]].
*Hit by [[Heart of Spire|Assaulter Crash]].
*Hit by [[Feita|Stone Golem's]] Body Slam.
*Hit by [[Feita|Stone Golem's]] Body Slam.
*Hit by [[7-4|Victor's]] Body Slam.
*Hit by [[Heart of the Ancient Waterway|Victor's]] Body Slam.
*Hit by [[Southern Gate|Dark Nephilim's]] Double Pound.
*Hit by [[Southern Gate|Dark Nephilim's]] Double Pound.
*Hit by [[Sunken Resiam|Coral Sea Serpent's]] Head Smash
*Hit by [[Sunken Resiam|Coral Sea Serpent's]] Head Smash
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| Senile
| Senile
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*Decreases Movement, Attack Speed, Additional Damage and Damage by a certain percentage.
*Decreases Movement, Action Speed, Additional Damage and Damage by a certain percentage.
*Constant drop in MP.
*Constant drop in MP.
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| Frostbite<br>(Ice in NA version)
| Frostbite<br>(Ice in NA version)
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*Decreases Attack Speed by a certain percentage.
*Decreases Action Speed by a certain percentage.
*Constant drop in HP.
*Constant drop in HP.
*Possible to die by this Status Effect.
*Possible to die by this Status Effect.
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*Critical hit rate is increased by a certain percentage
*Critical hit rate is increased by a certain percentage
*Additional Damage is increased by a certain percentage
*Additional Damage is increased by a certain percentage
*Attack Speed is increased by a certain percentage
*Action Speed is increased by a certain percentage
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*Use/be in range of a teammate's [[Fierce Tiger Strike|Fierce Tiger Strike]]
*Use/be in range of a teammate's [[Fierce Tiger Strike|Fierce Tiger Strike]]
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*Critical hit rate is increased by a certain percentage
*Critical hit rate is increased by a certain percentage
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*Use/be near a [[Sakra Devanam]] using [[Fierce Tiger]] with the [[Tiger Power|Tiger Power]] passive.
*Use/be near a [[Sakra Devanam]] using [[Secret Tiger Arts - 'Fierce Tiger']] with the [[Tiger Power|Tiger Power]] passive.
Les effets spéciaux d'état sont principalement obtenus grâce à des compétences ou des coups spéciaux. Par exemple, l'attribut magique de l'arme. Ces effets d'état sont représentés par une petite image au dessus du personnage.
Effets infligés par les armes enchantées
Status
Nom
Effet
Comment l'activer
Brulure
Baisse constante des HP.
Possibilité de mourir a cause de cet effet.
Taper avec une arme enchantée avec des Eldrits rouges. (Feu)
Taper avec des skills ayant un enchantement feu.
Gel
Un pourcentage de défense ignorée lors de l'attaque.
Réduit la vitesse de déplacement de l'ennemi.
Taper avec une arme enchantée avec des Eldrits bleus. (Eau)
Taper avec des skills ayant un enchantement eau.
Empoisonnement
Un pourcentage de reduction de rapidité.
Baisse constante des HP.
Possibilité de mourir à cause de cet effet.
Taper avec une arme enchantée avec des Eldrits verts. (Poison)
Taper avec des skills ayant un enchantement poison.
Pétrification
L'ennemi est transformé en pierre, ne peut pas bouger et ne pourra pas tomber au sol pour un certain temps. (Il tombe a la fin de l'effet).
Taper avec une arme enchantée avec des Eldrits clairs. (Lumière)
Skills/Commands Infliction
Status
Name
Effect
How to activate
Broken Armour
Diminue la défense physique d'un certain pourcentage.
Le joueur touché par cette état peut infliger des dégâts à ses alliés (Anger of Raven & Aura de poussière d'or peuvent continuer à infliger des dégâts aux alliés même si l'altération a disparue).
Causes the effected target to receive an increased critical rate from the one that caused the status and his/her teammates.
In PvP, this status causes your movement controls to reverse (like Confusion), and switch back to normal. However, this constantly switches controls unlike Confusion.
An orb of electricity sparks around your character's hands (this can be harder to spot on Eve, since charging Mega Electron Ball: Justice has the same visual effect).
Your next attack has 100% critical chance.
Obtained after dodging an attack while in a guild with the Critical Counter skill.
Exploding Nasod Hand
Your next attack has 100% critical chance.
Obtained after activate the explosion.
Blood-Enhanced Weapon
A red aura encircles the hilt of Raven's blade.
Standard combos and Actives will drain HP from any enemies they hit.
Damage of critical hits is increased to 200% (critical hits deal double damage).
Use Newt's Grace (Potion).
Ptah's Power
Standard combos and Actives have a 25% chance to deal double damage.
Use Ptah's Grace (Potion).
Rachel's Power
Damage of Special Active skills is increased by 20%.
Use Rachel's Grace (Potion).
Zakkiel's Power
The chance of successfully landing an attribute attack is increased 1.5 times.
Use Zakkiel's Grace (Potion).
Seraphim's Power
Max MP is increased by 100.
Passive MP regeneration rate is increased by 2.
Use Seraphim's Blessing (Elixir).
Use Mana Activating Potion.
Geb's Power
Physical Attack power is increased by 5%.
Use Geb's Blessing (Elixir).
Amon's Power
Magical Attack Power is increased by 5%.
Use Amon's Blessing (Elixir).
Cronus' Power
Max HP is increased by 50%
Every 10 seconds, 2% of your max HP is recovered.
Use Chronus' Blessing (Elixir).
Hero's Assembly
Maximum HP is increased by a certain percentage.
Damage is increased by a certain percentage.
Defense is increased by a certain percentage.
When using the Auto Party, this buff will be given to all members at the start of the run. The more people in the party, the stronger the buff. If you die and resurrect, you lose this buff.
Rest
Constant HP recovery.
This buff is always on you while in towns or resting areas between fields.
You can also sit down (type /sit in the chat bar) in the Fields to gain this buff.
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Knight of Gale
Increased Action Speed, movement and jump speed.
Gale-based combos has 40% reduced KD counter.
Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
Gale-based skills also reduce cooldown greatly by 75% (50% in PvP) of cooldown time.
Elesis in Knight of Gale.
Knight of Annihilation
Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as Iron Paladin's Guard and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. They also benefit from a 1.5x damage increase before the critical hit. (Damage will be effectively 2.25 times the normal non-crit value.)
While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter Stoic mode for a few seconds, at the cost of aura gauge instead of mana.
Annhilation-based combos and actives have an increased chance to proc elements.
Elesis gets an increased Chances to hit as long as she is in Knight of Annhilation mode.
Elesis in Knight of Annihilation.
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Reactive Mode
All El Crystal Spectrum-affected combos and skills will generate a force field.
Said skills/combos will shrink slightly, but will home in on the nearest enemy.
Hit by various mobs and/or the Plant Overlords in Underground Garden, and Glitter Assassins when they backflip back to their feet after being knocked down.
Hit by Corrupt Glitter: Bater or Cerberus' poison spit attacks.
Causes the effected target to receive an increased critical rate from the one that caused the status and his/her teammates.
In PvP, this status causes your movement controls to reverse (like Confusion), and switch back to normal. However, this constantly switches controls unlike Confusion.
Slight decrease in both Physical and Magical attack.
Slight decrease in both Physical and Magical defense.
Can randomly occur when picking up Bravery, Magic Power, Defense, Magic Defense, or Unagressive Auras.
Dryad's Fury
Unable to attack or move.
Hit by Dryad's Fury in PvP.
Heros' Dis-assembly
Unable to use the auto-queue function for dungeons
Upon entering a dungeon with a party made through the auto-queue, all party members receive this debuff.
The effect disappears after five minutes, or after clearing the dungeon, whichever comes first.
If a player does not load a dungeon properly and the party does not enter, the party will still receive this debuff, forcing them to wait out the five minutes.