Guardian
Full Name
Chung Seiker
Class
Guardian
Weapon
Destroyer
Age
13
Voice Actors
File:Korean flag1.gif 양정화 Yang Jeong Hwa
沢城 みゆき Sawashiro Miyuki

Chung

Background

File:Untitled.png
Chung's Berserk Mode
 
Three of the Subclasses you can choose from.

Members of the Seiker family are known protectors of Hamel City, the capital of Senace Kingdom. It is to this name that Chung was born. Widely known as Prince Seiker, Chung was trained for combat from his early years. When Senace Kingdom came under attack, his father devoted himself to defending it. Unfortunately, the demon possessed him, causing him to lose all control of his own body, and the noble fighter unwittingly came to lead the enemies to attack Hamel. The Prince tried to hold his father to try and stop him, but got seriously wounded by him.

With the help of Elsword and his friends, Chung escapes the battlefield and is on the way to recovering from his wounds. Meanwhile, most parts of Senace are now occupied by the demons. He then decides to leave Hamel to the Red Knights and go with Elsword to train and become stronger than ever. He swears to himself that he will not use the Seiker name and will call himself Chung until he returns to save Hamel and take the Water El back from the demons.

Prepare for the Prince's arrival!

Specialty

Chung looks weak, even compared to Eve, and is often mistaken as a girl. But Chung has the strength and power to easily wield a Cannon skillfully as it were a feather. If his enemy is too far from him, Chung also has a unique trait to him different from others, as he uses "ammo" which can be fired from his Cannon after reloading. He can also "transform" into a special armor in awakening mode which gives him infinite ammo.
More information can be found here.

First Class Advancement

Chung is required to be Lv 15 to begin his first class advancement.

Guardian

 
Fury Guardian can also be obtained by using the Cash Shop item: Fury Guardian's Righteousness
 
Shooting Guardian can also be obtained by using the Cash Shop item: Shooting Guardian's Righteousness
 
Shelling Guardian can also be obtained by using the Cash Shop item: Shelling Guardian's Righteousness
  1. Defeat William to collect one drop from him on 2-4 on any difficulty .
  2. Talk to Lenphad in Elder
  3. Defeat William on 2-4 on hard (☆☆) or higher.
  4. Clear 2-4 on Very Hard (☆☆☆) with a "B" rank or higher.


After completing the Guardian quest chain, Chung can decide between advancing as a Shooting Guardian, Fury Guardian, or Shelling Guardian.

Fury Guardian

Talk to Echo, the Alchemist in Elder to start the Fury Guardian Quest.

  1. Complete 2-2 in Hard (☆☆) or above.
  2. Clear 2-3 in Hard (☆☆) mode within 10 minutes.
  3. Speak to Echo in Elder.
  4. Complete 2-6 in Very Hard (☆☆☆).


At Lv35, a Fury Guardian can advance into an Iron Paladin.

Shooting Guardian

Talk to Lenphad, the Blacksmith in Elder to start the Shooting Guardian Quest.

  1. Clear 2-5 on any Difficulty without being hit more than 30 times.
  2. Talk to Ruichel, the Accessory Shop Owner.
  3. Collect 14 drops from crossbowmen and 14 drops from soldiers on 2-5 on Hard Mode (☆☆).
  4. Clear 2-5 on Very Hard (☆☆☆) within 15 minutes.


At Lv35, a Shooting Guardian can advance into a Deadly Chaser.

Shelling Guardian

  1. Talk to Echo in Elder
  2. Defeat William to collect one drop from him on 2-4 on Very Hard(☆☆☆).
  3. Defeat Wally-8 to collect one drop from him on 2-5 on Normal Mode(☆) or above.
  4. Clear 2-5 on Very Hard(☆☆☆).


At Lv35, a Shelling Guardian can advance into a ???.


Skill Tree

Skills Passives
[Create a bond and use the new skills!]
Changes to   if Married.
Changes to   if Partnered.
    Level 1
        Level 5
        Level 10
        Level 15
      Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.



Combos

Combo Description Damage Formula [1] Potential Damage Damage if a=100 and b=86 [2]
     Basic 4 hit combo with the Destroyer. a + a*1.1 + a*1.3 + a*1.4 480
     Basic 3 hit combo followed by a discharge of all ammo in several short ranged bursts. a + a*1.1 + a*1.3 + a*1.5 + (b*1.2)*(x-1) + b*2.4[3] 1212[4]
  (  )  Basic 4 hit combo. Reloads 1 ammo on the 3rd hit. a + a*1.1 + a*1.4 + a*1.5 500
    A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. a*1.6 + a + a*1.1 + b*2.4 576
     A heavy hit, followed by a reload hit, a lunge foward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. a*1.6 + a + a*1.1 + (a*0.5)*3 + (b*1.2)*(x-1) + b*2.4[3] 1242[4]
   Single jump bash. a 100
   Swings Destroyer once like a helicopter. a*1.8 180
   Pounds onto the ground at a fast speed. Deals damage to targets close. a*1.8 180
   Launches targets into the air with a whack. a*1.2 120
   Dashes behind target and does a short ranged blast using 1 ammo up. a + b*1.7 246
     Does a swipe in mid air then drops, releasing 1 ammo on the ground. a + a*1.2 + b*2.7 452
    Does a rocket jump to boost yourself in the air. Uses 1 ammo, hits targets below. b*2.4 206


Skills

Special Active

  Brutal Swing
  Scare Chase
  Detonation
  Lunatic Blow
  Aceldama
  Gigantic Impact


Active

  Reload
  Aiming Shot
  Siege Shelling

Buff

  Magic Accelerator
  Shield Accelerator
  Power Accelerator

Passive

  Basic Physical Defense Training
  Basic Magic Defense Training
  Basic Strength Training
  Basic Magic Training
  Ability Cannoneer

Footnotes

  1. a is your physical attack, b is your magical attack and x is the amount of ammo reloaded. This is community tested only.
  2. Weighted averages from base stats (not including equipment or skills)
  3. 3.0 3.1 Assumption that there is at least one ammo
  4. 4.0 4.1 Assumption that there is full ammo


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