Herrscher

From Elwiki
Herrscher
  • Normal
  • Henir

Full Name
Ainchase "Ain" Ishmael
Class
Herrscher
Weapon
Pendulum, Chaos Projections
Extra Abilities
Power of Henir
Age
Unknown
Race
Formerly Angel
Vestige of Chaos
Damage dealt to Boss Monsters Increase
Class Tree
{{

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Release Date
8 February 2018
7 March 2018
7 March 2018
7 March 2018
7 March 2018
8 March 2018
22 August 2018
Master Class Release Date
27 February 2020
25 March 2020
23 September 2020
Job Path Story Movie
Statistics
Speed
Average
Range
Medium
Difficulty
Normal
Magical
Do not turn away from the chaos you reached.


Herrscher

[The master of void, dragging all to his realm of nothingness]

Background

  • In-game Version
  • Nexon Version

Master of Void, end of all things.

The moment Ain abandons his meaningless form, he feels true freedom.

That moment, Ain realize that it is his calling to guide others to follow his path.

He is now a vestige of chaos, Master of Void, who now guides the pitiful to his realm of Chaos and Void.


Third Class Advancement

Completing the following advancement quest or using the Item Mall item: Incarnate of Void will change your job to Herrscher.

Herrscher
Herrscher 1/5
{{
Quest Acceptance Prerequisites Objectives
Description

Drawn by the power of the restored El, Ain steps in to Elrianode. Not knowing what he is looking for, he ends up in front of a mysterious cave. Let's investigate.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 1/5
Description

Ain finds an enormous being that failed to return to the Void, because of its energy mingling with El energy. It's time to return this pitiful creature to its original state of nothingness.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 2/5
  • Defeat Skin Splitter (Elrianode) 0/20
Description

Once Ain turned all foolish beings back into nothing, he noticed that he somehow returned to the entrance of the cave. Ain realizes that this must be the doing of the mysterious energy that brought him here. In order to enter the cave again, he needs something that will allow him to blend in. Let's defeat the monsters, born out of hubris, to absorb their power.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 3/5
Description

As if entranced, more and more Henir Mutated Monsters crawled out of their hiding place to approach Ain. Let's lead these beings holding the energy of Void and Chaos back to their Maker.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 4/5
Description

The more Ain eliminates the monsters, the more he realized the true salvation he can grant upon these creatures is to rid their bodies that is chaining them to this physical realm. He realized that moment, the ones that are leading these beings had to be his 'Future Self' currently waiting deep within the cave.
There could be no one else that could possibly have more influence over Void and Chaos than he does.
'What are you?'
Now that he knew whose voice it was, the answer was obvious. This body is also a meaningless creation formed by the Goddess. Eventually it will meet its demise. But Ain had no intention to simply fade away.
'Unleash yourself.'
The preparation was complete. With his existence confirmed, Ain recognized it was time to unleash his true potential.
Ain headed towards the sanctum. 'He' was waiting for his answer at the heart of the sanctum.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 3rd Job Change Promotion Cube x1 N/A
ED 71,600 [Cobo] 3rd Job Useful Items Cube x1 N/A
EP 0 New Power: Force x1 N/A
AP 0
}}

Upon advancing to third job, you will receive a [New Power: Force] cube which contains:

You can advance into Master Class upon reaching Rigomor.



Master Class Advancement

Complete the following advancement quest or using the Item Mall item: Mark of Awakening (Herrscher) to advance to Master Class.

  1. Clear any Rigomor dungeon 5 times.
  2. Collect 20 Memory Pieces from any Boss in Rigomor region dungeons.
  3. Clear any Master Road dungeon (Normal/Hell) once.
  4. Collect 10 Origin Artifacts from any Master Road dungeon (Normal/Hell).
  5. Clear any Master Road dungeon (Normal/Hell) 5 times.

Artifact System will be unlocked after achieving Master Class.



Skill Tree

Skills Passives

Level 99
Master Class

Mod Skills
Obtainable from New Power: Force by completing the 3rd Job advancement quest.
Obtainable from New Power: Force by completing the 3rd Job advancement quest.
Obtainable from New Power: Force by completing the 3rd Job advancement quest.
Obtainable from [Mod] Force (A) Cube by completing Camilla's Force Skill Training Quest.
Able to only choose 1 out of 2 Force Mod Skills.
Obtainable from [Mod] Force (A) Cube by completing Camilla's Force Skill Training Quest.
Able to only choose 1 out of 2 Force Mod Skills.




Additional Commands

 : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.
Image Description Damage

After doing a single , swipe enemies with Chaos energy, rush forward in Super Armor and swing your scythe upwards. The scythe hit deals hitstun, leaving targets open.

286% Mag. Damage
197% Phy. Damage
45% Phy. Damage x6 + 266% Phy. Damage

During any of the spear tosses, dive downwards with the scythe and swing it forward.


322% Phy. Damage
1000% Phy. Damage
100% Phy. Damage


Videos


Gallery

Full Gallery: Ain/Gallery

Artwork

Miscellaneous


Trivia

  • Herrscher is a German term for Ruler.
  • In Europe, his name was changed to Regnator, which is Latin for Ruler.
  • Contrary to the canon events of Hall of El, Herrscher does not merge with the giant El, and the body made by Ishmael starts to fall apart. Ain then chooses to discard the body, becoming an omnipresent entity who is exists in a void dimension of his own creation. His 'true' form can be seen as the black figure in his Hyper Active Zerinnen. He uses the scraps of the old body as a shell to interact with the physical world.
    • This makes Herrscher and Mad Paradox are the only two playable characters that aren't really alive anymore in the usual sense.
  • Unlike Ain's other Spiritualism modes, Herrscher's mark of Henir has a different appearance and is located on the forehead rather than the eyes; this new mark is also the icon for the Hyper Active Zerinnen.
    • While the hole in his chest was already there in the artwork of Apostasia in Henir mode, this time it is properly modeled in-game as well and it is possible to see through it.
    • Due to no longer being strictly alive, Herrscher's age is now officially listed as unknown, with no approximated age given, unlike Richter and Bluhen.
    • The deterioration of Herrscher's limbs is part of the promo avatar.
  • Herrscher shares a lot of his design with the Orbis monsters and Chrysalis boss of Forgotten Elrian Sanctum, including a pulsing Eye of Henir in the hole in his chest. By comparison, Opferung takes after the Demon Realm variants of Henir creatures instead, implying this sleek, alien design of Herrscher and the Elrios Henir creatures is caused by the El energy, which Ain has in abundance.
  • The scythe that Herrscher uses has a difference appearance depending if you are in Henir mode or normal mode. This is only reflected in artwork and combos.


Alternative Names

Server Name Translation
South Korea 헤르셔 Herrscher
Japan ヘルシャー Herrscher
Taiwan (Traditional Chinese) 終焉叛神 Terminus Apostate
China (Simplified Chinese) 统御家 Ruler
Germany Regnator
Spain Regnator
France Regnator
Italy Regnator
Poland Regnator
United Kingdom Regnator
Brazil Monarca Monarch


Characters