Mastermind/fr

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Mastermind
Full Name
Add
Class
Mastermind
Weapon
Nasod Dynamos, Electricity Redirection, Nasod Armor, Drone Installations
Class Tree
Release Date
March 13th, 2014
Statistics
Speed
Average
Range
Long
Difficulty
Hard
Magical
Dynamos Checked. Heh, this should be easy.


Mastermind

Specialty

Upon advancing from an Arc Tracer, a Mastermind is capable of installing more codes into his Dynamo Factory Mode drones to aid him in battle.

Background

Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed when enemies gradually become more powerful.

“Dynamos isn’t very good at solving problems… what a piece of junk… it would be great if Dynamo moved on its own like the Anicent Nasods…”

While looking for a way to revamp his Dynamo in Altera, Add finds an interesting clue from the Village chief Adel.

“I heard there are some special Nasods that has Altera Core’s key artificial intelligence chip in them Pong!”

Following Adel’s words Add searches every corner of the Altera core, and using the clues he found manages redesign his Dynamo to accommodate the AI chip, but disappointingly, he never found the AI chip itself.

“Tch.. without that AI chip this is nothing more than a piece of junk!”

Adel leads Add to the battlefields of Feita to look for his new power. After getting a clue from the demon power made use of freely moving weapons, Add manages to create a technology called the “Mastermind” that lets the weapon move on its own according to its owner’s thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo.

Second Class Advancement

File:Mamacash.jpg
Mastermind can also be obtained by using the Cash Shop item: ??

At Lv35, Arc Tracer can advance into Mastermind. The second class advancement quest is obtained from Ariel, the event NPC located in every town.

Mastermind

  1. Talk to Adel in Altera.
  2. Collect 7 drops from Nasods in Altera.
  3. Collect:
    • 4 drops from Ignis and Levithan in 4-4 Very Hard
    • 2 drops from Crow Rider in 4-5 Very Hard
    • 1 drop from King Nasod in 4-6 Very Hard.
  4. Talk to Allegro in Feita
  5. Collect:
    • 1 drop from Dullahan in X-1 Very Hard
    • 1 drop from Teach the Tyrant in X-2 Very Hard
    • 1 drop from Amethyst in X-3 Very Hard


Skill Tree

Skill Tree: Mind Master

Additional Combos

Image Description Damage

Contracting Beam

Add kicks 2 electrical bullets and his targets and sends out a wave of electricity which pulls nearby targets close to him.

180% Mag. Damage
180% Mag. Damage
50% Phy? Damage x10

File:MMCombo2.png

Wavelength Shot

Add produces a hitstunning frequency and finishes by firing 2 cube missiles in midair. This combo is not a base combo which affects Nasod Armor Mode combos.

100% Phy. Damage x3
 ???% Phy? Damage
 ???% Phy? Damage


Skills

Hyper Active

Apocalypse lock.gif


Special Active

Install - Pulse Gatling
Install - Shooting Chaser lock.gif
Install - Ultimate Fury
Install - Starfall


Active

Dynamo Configuration - Fission Shot
Dynamo Configuration - Flick Disk
Dynamo Configuration - Delayed Explosion

Passive

Intermediate Strength Training
Dynamo Factory - Transform Reinforcement
New Update!
Transform Offense Mode lock.gif


Videos


Gallery



Trivia

  • Although the reveal poster names this class as MasterMind, the ingame quest shows it as Mastermind.
  • Although there appear to be more of Mastermind's dynamos on his coat, the design of them differs from those he fights with; they are purely decorative.
    • This could be because that with the Dynamos that are on his coat, the symbol inside of them is different than the ones he uses in battle. A reason he doesn't activate them could be because his maximum control limit is only six. However, this is just a speculation.
  • In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. Lunatic Psyker also shares the same stats.



Characters