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Mana Break: Difference between revisions

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Note: Mana break might not work if enemy attacks are too "fast"(tested/proven in many cases)-(more detailed and accurate testing is required and being done)
Note: Mana break might not work if enemy attacks are too "fast"(tested/proven in many cases)-(more detailed and accurate testing is required and being done)
== List of Skills Immune from Mana Break ==
{| class="wikitable" width=100%
|-
! width=10% | Character
! width=10% | Class
! width=10% | Attack
! width=70% | Details
|-
| rowspan=5 | [[Elsword]]
| rowspan=2 | [[Elsword|Knight]]
| [[Kick]] (NA only)
| When equipped with the Skill Note, Kick can prevent a target from charging MP.
|-
| [[Fatal Fury]]
| When equipped with the Skill Note, targets cannot no longer Mana Break after the second hit.
|-
| rowspan=2 | [[Lord Knight]]
| [[Double Slash]]
|
|-
| [[Impact Smasher]]
| Any target hit by this skill will be prevented from charging MP.
|-
| [[Rune Slayer]]
| [[Storm Blade]]
| You cannot Mana Break from this skill during its entire duration.
|-
| [[Rena]]
| [[Combat Ranger]]
| [[Violent Attack]]
| You cannot Mana Break out of this skill after the initial launch kick.
|-
| [[Chung]]
| [[Iron Paladin]]
| [[Lunatic Fury]]
| You cannot Mana Break out of the Cannon Bursts of this skill.
|}
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