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Wally's Underground Laboratory/zh-hans: Difference between revisions

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{{!}}[[File:Nasod Inspector pattern CN.png|705px]]
{{!}}[[File:Nasod Inspector pattern CN.png|705px]]


纳斯德监督的防御模式如上表所示,其中HP量只是估计值。上表所述的一个例子为:当纳斯德监督的HP量达到80%时,它将会激活魔法贝利尔,并且将血量回复到100%。
纳斯德监督的防御模式如上表所示,其中HP量只是估计值。按照上表所述,则当纳斯德监督的HP量达到80%时,它将会激活魔法贝利尔,并且将血量回复到100%。


纳斯德监督一直处于霸体状态,因此不会被攻击[[Status Effects/zh-hans|击晕]]。但是,他可以被打上[[Elements/zh-hans|光属性魔法石(石化)]]的武器定住,会被觉醒卡屏,也可以因为[[Blizzard Shower/zh-hans|暴风雪]]之类的技能处于[[Status Effects/zh-hans|冰冻]]状态。
纳斯德监督一直处于霸体状态,因此不会被攻击[[Status Effects/zh-hans|击晕]]。但是,它会因为被赋予了[[Elements/zh-hans|光属性]]的武器攻击而处于[[Status Effects/zh-hans|石化]]状态,也会因为[[Blizzard Shower/zh-hans|暴风雪]]之类的技能处于[[Status Effects/zh-hans|冰冻]]状态,同时它也会被觉醒卡屏。


最佳的攻击方式是'''远离地面'''。Especially for melee characters, stay at the top platform of either side of the stage and wait for the Nasod Inspector to come to you. The Mini-Cannon would be just jutting out for you to hit and spam skills.  Also as he crawls over, his hitbox becomes much wider and thus more susceptible to damaging AOE attacks like [[Gungnir]].
不要站在地面上,对于近战角色来说更是如此。站在任意一边的最高层平台上,等纳斯德监督靠近你。它的迷你加农炮会露出平台,使你可以攻击它并向它丢技能。另外,当它飞扑过来的时候,它的判定区会变宽,以至于更容易被例如[[Gungnir/zh-hans|奥丁神枪]]之类的群攻技能击中。


When the Nasod Inspector starts shooting yellow flares, run to the opposite end of the map. They are extremely lethal.
当纳斯德监督射出黄色耀斑时,跑到地图的另一边,因为那些耀斑的伤害非常高。


A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip that phase.
更高级的技巧是:将纳斯德监督的HP打到比要触发防御模式并回复血量时高一点,然后将它定住,接着对其造成足够伤害,使其血量降到足以触发防御模式以下,从而跳过该防御模式。
*The HP thresholds are 35.9, 31.2, 17.9, and 7.4 Bars.
*HP界限为35.9、31.2、17.9和7.4条血条。
**Knocking it from over 35.9 to under 31.2 will cause it to skip Magic Defense phase.
**从35.9血条以上打到31.2血条以下会跳过''魔法贝利尔''。
**Knocking it from over 17.9 to under 7.4 will cause it to skip Physical Defense phase.
**从17.9血条以上打到7.4血条以下会跳过''物理贝利尔''。
*An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.
*还有一种定住纳斯德监督的方法是,等它想要进行''加农炮爆破''或''加农炮冲击''时,由于技能动画无法取消,玩家可以在它激活''贝利尔''之前使用一系列的技能。
**It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it.
**如果这一系列的技能造成巨大的伤害,但是没有击杀纳斯德监督,而是使其血量由''物理贝利尔''模式降到了''程序暴走''模式,那么它会同时处于''物理贝利尔''和''程序暴走''模式。


It can be useful to have a [[Code Nemesis|Code Nemesis]] who has learned [[Atomic Shield]] to be in your party since the shield can block  the Yellow Flares that the Inspector fires.
队伍里有学习了[[Atomic Shield/zh-hans|粒子护盾]][[Code: Nemesis/zh-hans|复仇女神]]是很有用的,因为粒子护盾可以挡住纳斯德监督发射的黄色耀斑。


If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.
如果你跳过''物理贝利尔''或''魔法贝利尔''失败,你可以通过任何类似[[Armor Break/zh-hans|碎甲术]]之类的减防技能或者水属性镶嵌的Debuff来破坏防御。风之水晶球也可以使防御增加无效化。
*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference.
*在地狱以上模式中,只有碎甲术可以对因等级差异而产生的防御增量造成足够的伤害。
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[http://www.youtube.com/watch?v=aK2gG_1Nucs '''NA ElOfficer Runs 2-x''']
[http://www.youtube.com/watch?v=aK2gG_1Nucs '''NA ElOfficer Runs 2-x''']
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*In the past Nasod Inspector's defense modes would merely boost its defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
*在之前的版本中,纳斯德监督的防御模式仅仅是提升一点自身的防御力,而并不足以免疫对应类型的攻击,但是它变换模式比较频繁,而且每次变换它都会或多或少地回复一点HP。
*There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity.  Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
*在之前的版本中,左边是有第三层台阶的,纳斯德监督除了''黄色耀斑''之外的任何攻击都无法击中那里。这使得玩家可以攻击它,但是它却无法攻击到玩家。那是的''黄色耀斑''比起现在一前一后落下的版本,造成的伤害也要小得多。
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place.  Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.
*在很久以前的版本中,是没有纳斯德监督的,而最终Boss为大型的瓦利7号(现在被当做道中Boss)。那个版本中,许多小怪也和现在不同(包括很多[[Old 2-x/zh-hans|'''闪电幽灵魔法师''']]和玩家大小的[[Old 2-x/zh-hans|'''污染的奇美拉''']])。在螺旋阶梯之后,关卡将直接通向Boss房间。
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