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Tactical Field - Endurance: Difference between revisions

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Trivia added.
(NA Chung balance.)
(Trivia added.)
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== Trivia ==
== Trivia ==
*The original skill, [[Tactical Field]], recovered MP (like [[Tactical Field - Raid]]) and provided super armor, but did not reduce damage taken.
*The original skill, [[Tactical Field]], recovered MP (like [[Tactical Field - Raid]]) and provided super armor, but did not reduce damage taken.
**This skill has Tactical Field's icon, but was probably meant to have Tactical Field - Raid's icon since the skill preview image for Raid shows Chung with super armor and its icon has a red symbol.
*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur.
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
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**Defense increase changed to damage reduction.
**Defense increase changed to damage reduction.
*05/15/2014 KR
*05/15/2014 KR
**Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
**Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
*07/10/2014 KR
*07/10/2014 KR
**Duration increased.
**Duration increased from 8 seconds to 10 seconds.
**Range increased.
**Range increased.
**Damage reduction increased.
**Damage reduction increased.
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