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Trapping Ranger/fr: Difference between revisions

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| [[Image:TrCombo1.png]]  
| [[Image:TrCombo1.png]]  
| '''Erendil Combo'''
| '''Erendil Combo'''
Rena does her normal kicks, then she unleashes the Blade of Erendil and does two slashes,<br>
Rena kicks twice, unleashes the Blade of Erendil to slash twice, and ends with a stab that pulls back and knocks down.
ending it with a stab and pulling back, knocking down the victim.<br>
*The first stab on the last Z can be canceled with a skill. The second stab on the last Z has a large enough hit stun to chain Special Actives before knocking down.
 
*If [[Calculated Strike]] is active, the last hit no longer knocks down.
'''NOTE''': The first stab on the 5th Z can be canceled with a Active/Special Active. The second stab on the 5th Z has a large enough hit stun for you to chain Special Actives before the enemy is knocked down (Explosion Trap can work too if positioned correctly).
*With 1 nature orb, the last hit allows the orb to explode and stun the target instead of knocking down.
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{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
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| [[Image:TrCombo2.png]]
| [[Image:TrCombo2.png]]
| '''Slashing Dash'''
| '''Slashing Dash'''
Rena sliding-kicks her target and quickly takes out her dagger, instantly<br>
Rena slides to kick her target and does a wide slice quickly with Erendil while she passes through behind.
doing a wide slice.
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{{CDR}}<br>
{{CDR}}<br>
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| '''Jump Dash Stab'''
| '''Jump Dash Stab'''
Rena dashes up into the air and thrusts her dagger at the opponent, ending it with a 180 degree slash.
Rena dashes up into the air and thrusts her dagger at the opponent, ending it with a 180 degree slash.
*Trapping Ranger's ^Z and >>^Z have been changed to an Erendil slash.
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{{CDR}}{{CU}} <br>
{{CDR}}{{CU}} <br>
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