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Vibe Shot: Difference between revisions

From Elwiki
10 bytes removed ,  6 January 2015
m
Text replacement - "\[\[Enhanced[_ ]Bowstring([^]]*)\]\]" to "Arrow Mastery$1"
m (Text replacement - "\[\[Inducing[_ ]Nature([^]]*)\]\]" to "Nature's Sense$1")
m (Text replacement - "\[\[Enhanced[_ ]Bowstring([^]]*)\]\]" to "Arrow Mastery$1")
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*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations cannot trigger elemental effects on weapons.
*The vibrations cannot trigger elemental effects on weapons.
*If skill points are invested in [[Enhanced Bowstring|Arrow Mastery]]:
*If skill points are invested in [[Arrow Mastery|Arrow Mastery]]:
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
**The vibration will gain the damage boost from [[Enhanced Bowstring|Arrow Mastery]].
**The vibration will gain the damage boost from [[Arrow Mastery|Arrow Mastery]].
*When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
*When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
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