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Veteran Commander/es: Difference between revisions

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Text replacement - "\[\[Bleeding[_ ]Slicer([^]]*)\]\]" to "Fatal Wound$1"
m (Text replacement - "\[\[Shadow[_ ]Technique[_ ]of[_ ]Mercenary[_ ]-[_ ]Survival([^]]*)\]\]" to "Mercenary Survival Strategy$1")
m (Text replacement - "\[\[Bleeding[_ ]Slicer([^]]*)\]\]" to "Fatal Wound$1")
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*Veteran Commander's Nasod arm is the most armored when compared with [[Blade Master]] and [[Reckless Fist]].
*Veteran Commander's Nasod arm is the most armored when compared with [[Blade Master]] and [[Reckless Fist]].
*[[Grand Archer]] and [[Veteran Commander]] have the most [[Status Effects|Status changing]] skills out of every other 2nd Job.
*[[Grand Archer]] and [[Veteran Commander]] have the most [[Status Effects|Status changing]] skills out of every other 2nd Job.
*Veteran Commander was the only character to induce the [[Status Effects|Bleed]] effect with [[Bleeding Slicer]].
*Veteran Commander was the only character to induce the [[Status Effects|Bleed]] effect with [[Fatal Wound]].
**After the skill revamp from 6/27/2013, other classes can also utilize [[Status Effects|Bleed]].
**After the skill revamp from 6/27/2013, other classes can also utilize [[Status Effects|Bleed]].
*With both [[Mercenary Behavior]] and [[Mercenary Survival Strategy]], '''Veteran Commander''' can become extremely resistant to overheat, status effects, and damage when low on HP, making him a progressively difficult opponent to injure.
*With both [[Mercenary Behavior]] and [[Mercenary Survival Strategy]], '''Veteran Commander''' can become extremely resistant to overheat, status effects, and damage when low on HP, making him a progressively difficult opponent to injure.