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Southern Gate: Difference between revisions

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(They can't hit you in stage 1 either)
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At this stage, the Nemphilim chases after you. You can damage it by using the traps installed in the castle at the right time, that is your chance to attack it.<br/>
At this stage, the Nemphilim chases after you. You can damage it by using the traps installed in the castle at the right time, that is your chance to attack it.<br/>


'''Double Pound''': The Nemphilim pounds on the ground twice and induces flattening to the player <br>
'''Double Pound''': The Nemphilim pounds on the ground twice and induces flattening to the player.<br>
'''Ground Slam''': The Nemphilim slams the ground. The ground shockwave can juggle you to the left. Does substantial damage.<br/>
'''Ground Slam''': The Nemphilim slams the ground. The ground shockwave can juggle you to the left. Does substantial damage.<br/>
'''Shards of Darkness''': If you go too far left, the Nemphilim will invoke these shards from the sky to hit you.<br/>
'''Shards of Darkness''': If you go too far left, the Nemphilim will invoke these shards from the sky to hit you.<br/>
'''Purple Laser''': Chained from '''Ground Slam''', the Nemphilim will fire a purple beam from its eye in it mouth. Does substantial damage.<br/>
'''Purple Laser''': Usually used to chained from '''Ground Slam''' or when the player moves too far left from it, the Nemphilim will slam the ground, launching any characters into the air, and fire a purple beam from its eye in its mouth. Does substantial damage.<br/>


===Stage 2 Moves===
===Stage 2 Moves===
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