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Epic NPCs: Difference between revisions

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Epic NPCs have several common properties:
Epic NPCs have several common properties:
* Each has 30% Attack Speed as well as 30% Run and Jump Speed. This enables them to react almost immediately, while recovering incredibly fast from hitstuns. This explains their ability to skill and awaken mid-combo.
* Each has 30% Attack Speed as well as 30% Run and Jump Speed. This enables them to react almost immediately, while recovering incredibly fast from hitstuns. This explains their ability to skill and awaken mid-combo. You should also prevent launching them into the air within combos, as they can easily use a skill or attack and counter you.
* Each have about 22% Dodge, meaning that over 20% Accuracy is recommended for fighting them.
* Each have about 22% Dodge, meaning that over 20% Accuracy is recommended for fighting them.
* Epic NPCs all have a passive that permits extremely fast passive mana regeneration, as well as heightened MP regen when hitting, and when being hit. To prevent them from constantly mana breaking, they have a cooldown on mana break installed in their AI. Their passive mana regeneration is set at approximately 10 MP per second. Some NPCs, however, despite this mana bonus, will still have some difficulty in regenerating mana - Edan is an example, because he constantly burns mana thanks to his repeated abuse of Shadow Step and 99% chance of Emergency Escape.  
* Epic NPCs all have a passive that permits extremely fast passive mana regeneration, as well as heightened MP regen when hitting, and when being hit. To prevent them from constantly mana breaking, they have a cooldown on mana break installed in their AI. Their passive mana regeneration is set at approximately 10 MP per second. Some NPCs, however, despite this mana bonus, will still have some difficulty in regenerating mana - Edan is an example, because he constantly burns mana thanks to his repeated abuse of Shadow Step and 99% chance of Emergency Escape.  
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