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Siege Shelling: Difference between revisions

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*The missiles pierce once and explode after traveling a set distance or hitting a second target.
*The missiles pierce once and explode after traveling a set distance or hitting a second target.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
***If you have targets that are clustered right next to each other, both the explosion of the pierce and the explosion from hitting the second target can hit the two targets, doubling damage output towards both victims (The explosions can hit more targets as long as they are in the radius, this can be very helpful agaisnt Bosses that can be grouped).
***The missile can deal splash damage when attacking targets that are grouped together.
****However, one can still deal double damage to a single target, this requires having the victim at the spot at which the missile will explode after traveling a set distance (About one screen infront of the player).
*This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Freiturnier#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Freiturnier#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible.
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