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Quicksilver Accel: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="2" | MP Usage !! colspan="2" | DP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="3" | Max Hits !! colspan="2" | MP Usage !! colspan="2" | DP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Push/Pull !! Final Punch !! Push !! Pull !! Normal !! In DP mode
! Push/Pull !! Final Punch !! Push !! Pull !! Final Punch !! Push !! Pull !! Normal !! In DP mode
|-
|-
| align="left" | 1 || rowspan="2" | 45 || 34% || 547% || rowspan="12" | 60 MP || rowspan="12" | +10 MP || rowspan="12" | 10 DP || rowspan="12" | 0 DP || rowspan="12" | 9 seconds
| align="left" | 1 || rowspan="2" | 45 || 34% || 547% || rowspan="12" | 8 || rowspan="12" | 6 || rowspan="12" | 1 || rowspan="12" | 60 MP || rowspan="12" | +10 MP || rowspan="12" | 10 DP || rowspan="12" | 0 DP || rowspan="12" | 9 seconds
|-
|-
| align="left" | 2 || 36% || 572%
| align="left" | 2 || 36% || 572%
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== Tips and Details ==
== Tips and Details ==
*It is possible to drag '''Super Armor''' targets around.
*It is possible to drag '''Super Armored''' targets around.
*Sometimes, the target is pushed, but not dragged, resulting in the miss of the last hit's stun and the lost of the target.
*Sometimes, the target is pushed instead of being dragged, resulting in the miss of the last hit's stun and the lost of the target.
*The distance back dash of main dash's approximately 3/4 correspond.
*The distance back dash of main dash's approximately 3/4 correspond.
**Therefore, the back dash damage is main dash's decreased to about 3/4 lower.
**Therefore, the back dash damage is main dash's decreased to about 3/4 lower.
*Max hit : Shock 1hit(90%?) + '''Main dash''' push 8hits + '''Back dash''' pull 6hits + Final Punch = 16hits
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Add}}
|Color={{ColorSel|CharLight|Add}}
|KR=???                    |KRName=Quicksilver Accel
|FR=Accélérateur au mercure |FRName=Quicksilver accelerator
|FR=Accélérateur au mercure |FRName=Quicksilver accelerator
|BR=Aceleração de Mercurial |BRName=Quicksilver's Acceleration  
|BR=Aceleração de Mercurial |BRName=Quicksilver's Acceleration  
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