Lunatic Psyker: Difference between revisions
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→Additional Combos
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| '''Crushing Smash (Nasod Armor Combo)''' | | '''Crushing Smash (Nasod Armor Combo)''' | ||
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], | Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], holding {{CR}} and repeatedly pressing {{CNAZ}} allow Add to continuously punch up to a maximum of 20 hits before knocking away. Pressing {{CNAX}} ends the punches earlier. | ||
*The more punches are executed, the faster the next set of punches become. | |||
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(After base combo)<br> | (After base combo)<br> | ||
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| '''Sliding Slam (Nasod Armor Combo)''' | | '''Sliding Slam (Nasod Armor Combo)''' | ||
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], | Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], holding {{CR}} and repeatedly pressing {{CNAX}} allow Add to kick once and continuously punch back and forth before knocking away. Pressing {{CNAZ}} ends the punches earlier. | ||
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(After base combo)<br> | (After base combo)<br> |