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Velder's Hallucination: Difference between revisions

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=The illusion of Velder=
=The Illusion of Velder=
Also known as Velder's Hallucination.
Also known as Velder's Hallucination.


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== Mobs ==
== Mobs ==
NOTE: All '''Bloody Glitter''' monsters are capable of drinking potions whenever their health reaches about 30%. In Hell mode, they will drink their potions at 50% HP. After drinking their potions, they will receive various effects.
*'''Arc Glitter Guard:''' <br/> This is a same variant of the '''Glitter Guards''' that you have encountered throughout Velder. <br>
*'''Arc Glitter Guard:''' <br/> This is a same variant of the '''Glitter Guards''' that you have encountered throughout Velder. <br>
*'''Arc Glitter Panzer:''' <br/> This is a same variant of the '''Glitter Panzer''' that you have encountered throughout Velder.<br>
*'''Arc Glitter Panzer:''' <br/> This is a same variant of the '''Glitter Panzer''' that you have encountered throughout Velder.<br>
*'''Arc Glitter Sniper:''' <br/> This is a same variant of the '''Glitter Sniper''' that you have encountered throughout Velder. <Br>
*'''Arc Glitter Sniper:''' <br/> This is a same variant of the '''Glitter Sniper''' that you have encountered throughout Velder. <Br>
*'''Demoniac Cannon:''' <br/> This is a same variant of the '''Demoniac Cannon''' that you have encountered throughout Velder. <br>
*'''Demoniac Cannon:''' <br/> This is a same variant of the '''Demoniac Cannon''' that you have encountered throughout Velder. <br>
*'''Bloody Glitter Spearman:''' <br/>This is a stronger variant of the '''Glitter Spearman''' that you have encountered throughout Velder. Upon reaching about 30% HP, they will start to drink potions. The potions effects depend on the stage.<br/>
*'''Bloody Glitter Spearman:''' <br/>This is a stronger variant of the '''Glitter Spearman''' that you have encountered throughout Velder. <br/>


*'''Bloody Glitter Sniper:'''<br/> This is a stronger variant of the '''Glitter Sniper''' that you have encountered throughout Velder. Upon reaching about 30% HP, they will start to drink potions. The potions effects depend on the stage.<br/>
*'''Bloody Glitter Sniper:'''<br/> This is a stronger variant of the '''Glitter Sniper''' that you have encountered throughout Velder.<br/>


*'''Bloody Glitter Defender:''' <br/> This is a stronger variant of the '''Glitter Defender''' that you have encountered throughout Velder. When they attack with their shields, spikes will appear from them. Upon reaching about 30% HP, they will start to drink potions. The potions effects depend on the stage.<br/>
*'''Bloody Glitter Defender:''' <br/> This is a stronger variant of the '''Glitter Defender''' that you have encountered throughout Velder. When they attack with their shields, spikes will appear from them. They are now capable of reflecting projectiles with their shields whenever they are defending.<br/>


*'''Bloody Glitter Sniper:'''<br/> This is a stronger variant of the '''Glitter Sniper''' that you have encountered throughout Velder. Upon reaching about 30% HP, they will start to drink potions. The potions effects depend on the stage.<br/>
*'''Bloody Glitter Sniper:'''<br/> This is a stronger variant of the '''Glitter Sniper''' that you have encountered throughout Velder. <br/>


*'''Bloody Glitter Dasher:''' <br/>
*'''Bloody Glitter Dasher:''' <br/>
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*'''Joaquin's Hallucination (Crazy Puppet):''' <br/>
*'''Joaquin's Hallucination (Crazy Puppet):''' <br/>
*'''Bloody Spear Glitter:''' <br/>
*'''Bloody Spear Glitter:''' <br/>
*'''Bloody Sniper Glitter:''' <br/>
*'''Bloody Sniper Glitter:''' This is a stronger variant of the '''Arc Glitter Snipers''' that you have encountered in Velder. Unlike the '''Bloody Glitter Sniper''', these archers will be wearing green armor. These archers are now stronger and are able to use [[Rena]]'s combos of firing arrows. In addition to being able to shoot arrows like Rena, they can also use [[Assault Kick]] and [[Perfect Storm]] in the same exact style whenever they have the appropriate amount of mana. <br/>
*'''Bloody Magic Glitter:''' <br/>
*'''Bloody Magic Glitter:''' This is a stronger variant of the '''Glitter Necromancers''' that you have encountered in Feita. Instead of shooting ghosts from their wands, they can shoot fireballs in the same exact method as [[Aisha]]. In addition to being able to shoot fireballs like Aisha, they can also use [[Chain Fireball]] and [[Gust Screw]] in the same exact style whenever they have the appropriate amount of mana.<br/>
*'''Zombie Glitter:''' <br/>
*'''Zombie Glitter:''' <br/>
*'''Bloody Spear Assassin:''' <br/>
*'''Bloody Spear Assassin:''' <br/>
*'''Zombie Glitter Grave:''' Produces one Zombie Glitter at a time until destroyed.
*'''Zombie Glitter Grave:''' Produces one Zombie Glitter at a time until destroyed.


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*'''Dwarf''': Hoakin will drink a potion and after flexing, he will release ghosts in all directions from his body, potentially dealing high damage. After the ghosts move off-screen, Hoakin will  be minimized, therefore reducing his hitbox and making attacks difficult to use.  
*'''Dwarf''': Hoakin will drink a potion and after flexing, he will release ghosts in all directions from his body, potentially dealing high damage. After the ghosts move off-screen, Hoakin will  be minimized, therefore reducing his hitbox and making attacks difficult to use.  
*'''Thunderstorm''': Hoakin will release several clouds in the air which will regularly shoot lightning at intervals. This move can be avoided if you move to the far left platforms.
*'''Thunderstorm''': Hoakin will release several clouds in the air which will regularly shoot lightning at intervals. This move can be avoided if you move to the far left platforms.
*'''Thunder''': Hoakin can create smaller clouds in the air that will shoot a single bolt of lightning that can inflict status ailments such as Curse, Burn, Poison, and Confusion.
*'''Puppet Summoning''': Hoakin will occasionally spawn '''Puppet Stones''' to distract and attack you.
*'''Puppet Summoning''': Hoakin will occasionally spawn '''Puppet Stones''' to distract and attack you.
*'''Zombie Summoning''': Hoakin will occasionally create '''Zombie Glitter Graves''' at both ends of the map to spawn '''Zombie Glitters''' to slow you down.
*'''Zombie Summoning''': Hoakin will occasionally create '''Zombie Glitter Graves''' at both ends of the map to spawn '''Zombie Glitters''' to slow you down.
*'''Building Crash''': Throughout the battle, Hoakin will repeatedly create large portals in the air that will create buildings from the background and have them crash into the ground. These buildings will do damage and will act as large barricades to limit you from moving around the stage.
*'''Building Crash''': Throughout the battle, Hoakin will repeatedly create large portals in the air that will create buildings from the background and have them crash into the ground. These buildings will do damage and will act as large barricades to limit you from moving around the stage.
*'''Combustion''': Hoakin can still use his old move where he toss black powder around him and ignite them to create an explosion.
*'''Potion Fling''': In the exact same style as the Arc Glitter Alchemists, Hoakin will throw a potion at you to create a cloud that can inflict various status ailments.


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