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Vibe Shot: Difference between revisions

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533 bytes removed ,  22 December 2015
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m (Text replacement - "Level 60 Layer Skill Quest" to "Expert Training Skill Quest")
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| [[Image:SI VIBRATIONSHOT.png]]
| [[Image:SI VIBRATIONSHOT.png]]
| '''[Passive]''' Wind powered arrow attacks that inflicts damage to nearby enemies. (Special Active and Hyper Active excluded)
| '''[Passive]''' Fires a vibrating arrow by using a secret technique. Command and Active skills have 15% chance to cause a vibration damage and also recover increased MP
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class           !! Master !! Level Required !! SP Cost per Level !! Alternative                        !! Skill Requirement
! Class             !! Level Required
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| [[Grand Archer]] || Lv. 20 || 60             || 5                || [[Nature's Sense]] || [[Skill_Quest#Level_60_Layer_Skill_.28Level_Requirement:_60.29|'''Expert Training Skill Quest''']]   
| [[Grand Archer]] || 60
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Required Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Regen<br>when Hit !! Max Number<br>of Targets
! Skill Level !! Character Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Regen<br>when Hit !! Max Number<br>of Targets
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| align="left" | 1 || rowspan="2" | 60 || 2.5% || 100% || +1.5% || rowspan="8" | 3
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| align="left" | 2 || 3.8% || 107.5% || +2%
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| align="left" | 3 || 63 || 5% || 115% || +2.5%
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| align="left" | 4 || 67 || 6.3% || 122.5% || +3%
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| align="left" | 5 || 71 || 7.5% || 130% || +3.5%
| align="left" | 1 || 60 || || || || rowspan="3" | 3
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| align="left" | 6 || 75 || 8.8% || 137.5% || +4%
| align="left" | 2 || || || ||  
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| align="left" | 7 || 79 || 10% || 145% || +4.5%
| align="left" | 3 || || 15% || 277% || +5%
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| align="left" | 8 || 83 || 11.3% || 152.5% || +5%
|}
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== Tips and Details ==
== Tips and Details ==
*The vibrations do not generate MP for Rena.
*The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
**However, they DO generate MP for the opponent.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations cannot trigger elemental effects on weapons.
*The vibrations cannot trigger elemental effects on weapons.
*If skill points are invested in [[Arrow Mastery|Arrow Mastery]]:
*If skill points are invested in [[Arrow Mastery]]:
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
**The vibration will gain the damage boost from [[Arrow Mastery|Arrow Mastery]].
**The vibration will gain the damage boost from [[Arrow Mastery|Arrow Mastery]].
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