Anonymous

Add/fr: Difference between revisions

From Elwiki
619 bytes added ,  6 April 2016
m
Line 65: Line 65:


==Combos==
==Combos==
{{Development/fr}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
Line 70: Line 71:
! width="40%" | Description
! width="40%" | Description
! width="23%" | Dégâts
! width="23%" | Dégâts
! width="17%" | Dungeon Modifier
! width="17%" | Modificateur en donjon
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| [[File:CW.png]][[File:CW.png]][[File:CW.png]][[File:NAW.png]]
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
| Frappe deux fois avec des chocs électriques, pousse les cibles devant avec un coup fréquentiel et les projettes en l'air.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*Si le personnage est spécialisé, le [[File:NAW.png]] déclenche l'option du combo d'équipement nasod à condition que Add soit en mode dynamo.
|  
|  
{{CZ}} Physical Damage 100%<br>
[[File:CW.png]] Physical Damage 152%<br>
{{CZ}} Physical Damage 135%<br>
[[File:CW.png]] Physical Damage 187%<br>
{{CZ}} Physical Damage 50% x2<br>
[[File:CW.png]] Physical Damage 117% x2<br>
{{CZ}} Physical Damage 135%
[[File:NAW.png]] Physical Damage 296%
|  
|  
{{CZ}} 1.25<br>
[[File:CW.png]] 1.25<br>
{{CZ}} 1.25<br>
[[File:CW.png]] 1.25<br>
{{CZ}} 1.25 x2<br>
[[File:CW.png]] 1.25<br>
{{CZ}} 1.25
[[File:NAW.png]] 1.25
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
| [[File:CW.png]][[File:CW.png]][[File:CW.png]]{{CNAX}}
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
| Frappe deux fois avec des chocs électriques, pousse les cibles devant avec un coup fréquentiel et les tournes sur eux mêmes avec une rotation des dynamos (la rotation n'ajoute pas de valeur KO).
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*Si le personnage est spécialisé, le {{CNAX}} déclenche l'option du combo d'équipement nasod à condition que Add soit en mode dynamo.
|  
|  
{{CZ}} Physical Damage 100%<br>
[[File:CW.png]] Physical Damage 152%<br>
{{CZ}} Physical Damage 135%<br>
[[File:CW.png]] Physical Damage 187%<br>
{{CZ}} Physical Damage 50% x2<br>
[[File:CW.png]] Physical Damage 117% x2<br>
{{CX}} Physical Damage 150%
{{CNAX}} Physical Damage 393%
|  
|  
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CZ}} 1.25 x2<br>
{{CX}} 1.25
{{CNAX}} 1.25
|-
|-
| {{CZ}}{{CZ}}{{CX}}{{CX}}
| {{CZ}}{{CZ}}{{CX}}{{CNAX}}
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*Si le personnage est spécialisé, le {{CNAX}} déclenche l'option du combo d'équipement nasod à condition que Add soit en mode dynamo.
|  
|  
{{CZ}} Physical Damage 100%<br>
{{CZ}} Physical Damage 152%<br>
{{CZ}} Physical Damage 135%<br>
{{CZ}} Physical Damage 187%<br>
{{CX}} Magical Damage 135% x2<br>
{{CX}} Magical Damage 135% x2<br>
{{CX}} Magical Damage 135% (3 MP)
{{CNAX}} Magical Damage ???% (3 MP)
|  
|  
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CX}} 1 x2<br>
{{CX}} 1 x2<br>
{{CX}} 1
{{CNAX}} 1
|-
|-
| {{CX}}{{CX}}{{CX}}
| {{CX}}{{CX}}{{CNAX}}
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
*The second X will follow the path
*The second X will follow the path
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*Si le personnage est spécialisé, le {{CNAX}} déclenche l'option du combo d'équipement nasod à condition que Add soit en mode dynamo.
*12/26/2013 KR: Command speed becomes slightly faster.
*12/26/2013 KR: Command speed becomes slightly faster.
|  
|  
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} Magical Damage 249% (2 MP)<br>
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} Magical Damage 281% (2 MP)<br>
{{CX}} Magical Damage 225% (3 MP)
{{CNAX}} Magical Damage 354% (3 MP)
|  
|  
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1
{{CNAX}} 1
|-
|-
| {{CX}}{{CX}}{{CZ}}{{CConZ}}
| {{CX}}{{CX}}{{CZ}}[[File:NAConW.png]]
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*Si le personnage est spécialisé, le [[File:NAW.png]] déclenche l'option du combo d'équipement nasod à condition que Add soit en mode dynamo.
|  
|  
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} Magical Damage 249% (2 MP)<br>
{{CX}} Magical Damage 175% (2 MP)<br>  
{{CX}} Magical Damage 281% (2 MP)<br>
{{CZ}} Physical Damage 50% x2<br>
{{CZ}} Physical Damage 117% x2<br>
{{CZ}} Magical Damage 135% x2~9 (Each hit use 1 MP)<br>
{{CNAConZ}} Magical Damage 36% x2~9 (Each hit use 1 MP)<br>
{{CZ}} Magical Damage 50%
+ Magical Damage 248%
|  
|  
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1<br>  
{{CX}} 1<br>  
{{CZ}} 1.25 x2<br>
{{CZ}} 1.25 x2<br>
{{CZ}} 1 x2~9<br>
{{CNAConZ}} 1 x2~9<br>
{{CZ}} 1
1
|-
|-
| {{CU}}{{CZ}}  
| {{CU}}{{CZ}}  
Line 148: Line 149:
|  
|  
{{CU}} <br>
{{CU}} <br>
{{CZ}} Physical Damage 100%
{{CZ}} Physical Damage 198% x1~infinite
|  
|  
{{CU}} <br>
{{CU}} <br>
Line 155: Line 156:
| {{CU}}{{CX}}
| {{CU}}{{CX}}
| Jumps and twirls dynamos around him, knocking down targets.
| Jumps and twirls dynamos around him, knocking down targets.
*After the 01/21/2016 KR and 03/16/2016 NA Patch, this combo is the only one that's uncounterable.
|  
|  
{{CU}} <br>
{{CU}} <br>
{{CX}} Magical Damage 70% x3
{{CX}} Magical Damage 281% x3
|  
|  
{{CU}} <br>
{{CU}} <br>
{{CX}} 1 x3
{{CX}} 1 x3
|-
|-
| {{CDR}}{{CZ}}{{CZ}}{{CZ}}
| {{CDR}}{{CZ}}{{CZ}}{{CNAZ}}
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} Physical Damage 50% x4<br>
{{CZ}} Physical Damage 45% x4<br>
{{CZ}} Magical Damage 200%<br>
{{CZ}} Magical Damage 189%<br>
{{CZ}} Physical Damage 400%
{{CNAZ}} Physical Damage 362%
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 1.25 x4<br>
{{CZ}} 1.25 x4<br>
{{CZ}} 1<br>
{{CZ}} 1<br>
{{CZ}} 1.25
{{CNAZ}} 1.25
|-
|-
| {{CDR}}{{CX}}{{CX}}{{CX}}  
| {{CDR}}{{CX}}{{CX}}{{CNAX}}  
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CX}} Magical Damage 150%<br>
{{CX}} Magical Damage 242%<br>
{{CX}} Physical Damage 200%<br>
{{CX}} Physical Damage 338%<br>
{{CX}} Physical Damage 400%
{{CNAX}} Physical Damage ???%
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1.25<br>
{{CX}} 1.25<br>
{{CX}} 1.25
{{CNAX}} 1.25
|-
|-
| {{CDR}}{{CU}}{{CZ}}{{CZ}}{{CZ}}
| {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
| Triple particle blasts in the air without knocking down.
| Triple particle blasts in the air without knocking down.
|
|
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} Magical Damage 120% <br>
{{CZ}} Magical Damage 186% <br>
{{CZ}} Magical Damage 120% <br>
{{CZ}} Magical Damage 186% <br>
{{CZ}} Magical Damage 120%
{{CZ}} Magical Damage 217%
|
|
{{CDRU}} <br>
{{CDRU}} <br>
Line 203: Line 205:
{{CZ}} 1
{{CZ}} 1
|-
|-
| {{CDR}}{{CU}}{{CX}} [HOLD{{CX}}]
| {{CDRU}}{{CX}}{{CNAHoldX}}
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} Magical Damage 70% x3<br>
{{CX}} Magical Damage 82% x3<br>
{{CX}} Magical Damage 175.6%~350% (3 MP)
{{CNAHoldX}} Magical Damage 304%~606% (3 MP)
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1
{{CNAHoldX}} 1
|}
|}
<br>
<br>
274

edits