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User:Evan0225: Difference between revisions

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112 bytes removed ,  21 December 2016
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== EXP Gain Mechanics ==
== EXP Gain Mechanics ==
*'''TYPE1''': EXP gain from equipment, titles, sockets and [[El Resonance]] are additive.
*'''TYPE1''': EXP gain from equipment, titles, sockets and [[El Resonance]] are additive.
**This affects '''mob kill EXP.'''
**This affects '''mob kill EXP.''' This affects fields only.
**Guild passive skill needs clarification.
**Guild passive skill needs clarification.
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*'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies.
*'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies.
**This affects '''dungeon clear bonus and mob kill EXP.'''
**This affects '''dungeon clear bonus and mob kill EXP.''' The affects fields and dungeons.
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*'''TYPE3''': Random mission EXP modifier. The is additive with '''TYPE2'''.
*'''TYPE3''': Random mission EXP modifier. The is additive with '''TYPE2'''.
**This affects '''dungeon clear bonus.'''
**This affects '''dungeon clear bonus.''' The affects dungeons only.
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*'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1]
*'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1]
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**RANK BONUS: SS=?, S=10%, A=3%, B=2%, C=?, D=?
**RANK BONUS: SS=?, S=10%, A=3%, B=2%, C=?, D=?
**MVP BONUS: 10%? ('''requires test''')
**MVP BONUS: 10%? ('''requires test''')
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*'''EXAMPLE''': [[El Resonance]] with +200% EXP gain and a 100% medal results in a 600% multiplier for mob kills and approximately a 231% multiplier for dungeon clear bonus ('''requires test''').
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