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Dimension of Sinister Intent/de: Difference between revisions

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*The players and NPCs may sometimes enter superarmor mode when being attacked. Some NPCs such as Eeyore are able to attack, but many will simply stand and do nothing until the superarmor duration is over.
*The players and NPCs may sometimes enter superarmor mode when being attacked. Some NPCs such as Eeyore are able to attack, but many will simply stand and do nothing until the superarmor duration is over.
**While players are at a distance NPCs will wait, if they are hit in this state, they will activate superarmor, if they are untouched for long enough they will roar.
**While players are at a distance NPCs will wait, if they are hit in this state, they will activate superarmor, if they are untouched for long enough they will roar.
*Like the [[Epic NPCs]], most of the NPCs do not have skill cut-ins or skill delays.
*Wie die [[Epic NPCs/de|Legendären Meister]] haben die meisten NPCs keine Skill Cut-Ins oder Skilldelays.
*The NPCs' elemental resistances are increased step by step.
*Die Element-Resistenzen der NPCs erhöhen sich Stück für Stück.
*Players are able to use up to three resurrection stones. Each use will restore 10 bars of the NPC's health.
*Spieler dürfen sich maximal 3x wiederbeleben. Jeder benutzte Wiederbelebungsstein gibt dem NPC 10 HP-Leisten zurück.
**However, their maximum HP will never exceed 30 bars.
**Ihre maximalen HP-Balken übersteigen jedoch niemals über 30.
*Upon completing the final stage, player progress is reset to stage one.
*Hat man die letzte Stage überstanden, startet man wieder von der ersten Stage aus.
*When a player has failed to clear a stage, the NPC's stats will decrease by 10% (up to 60%).
*Schafft ein Spieler es nicht, eine Stage zu meistern, werden die Werte des jeweiligen NPCs um 10% gesenkt (bis zu 60% möglich).
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