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Equipment: Difference between revisions

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86 bytes added ,  22 December 2017
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{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|-  
|-  
! width="200px" | Physical / Magical Attack
! width="250px" | Physical / Magical Attack
| Attack Power = (BCM + (ICM × (EV + AtkL + HR + ETL))) × PM × EB
| Attack Power = (BCM + (ICM × (EV + AtkL + HR + ETL))) × PM × EB
| rowspan=4 |  
| rowspan=5 |  
*''[[Equipment#Job Class Modifier (Base)|BCM]]'' = Base Job Class Modifier (based on your class)
*''[[Equipment#Job Class Modifier (Base)|BCM]]'' = Base Job Class Modifier (based on your class)
*''[[Equipment#Job Class Modifier (Incremental)|ICM]]'' = Incremental Job Class Modifier (based on your class)
*''[[Equipment#Job Class Modifier (Incremental)|ICM]]'' = Incremental Job Class Modifier (based on your class)
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| ????
| ????
|-
|-
! HP
! HP<br>(before the release of 3rd Jobs)
| HP Value = (85 + 15 × EL) × BCM × (HPG + ((HR + ETL) × 0.1)) × PM × EB
| HP Value = (85 + 15 × EL) × BCM × (HPG + ((HR + ETL) × 0.1)) × PM × EB
|-
! HP<br>(after the release of 3rd Jobs)
| ????
|-
|-
| colspan=3 | After calculation, the final result should be rounded to the nearest whole number.
| colspan=3 | After calculation, the final result should be rounded to the nearest whole number.
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