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Crimson Tower of Howling Flames: Difference between revisions

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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Meteor Rain''' - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light.
|'''Meteor Rain''' - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light.
*These will only appear during Phase 1 and 3.
|-
|[[File:Dunno.png|60px]]
|'''Fire Pillars''' - Every 70 seconds, red beams will indicate spiral pillars of fire spawning out of the ground. These pillars of fire last for 10 seconds, burn 30 MP per hit and ignore invincibility frames.
*These will only appear during Phase 1 and 3.
*These will only appear during Phase 1 and 3.
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|-
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*'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
*'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
*'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (3 At Phase one) aim for player drop from sky and leave fire behind for a period of time.
*'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (3 At Phase one) aim for player drop from sky and leave fire behind for a period of time.
*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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|[[File:12-5_phase_2.png|60px]]
|[[File:12-5_phase_2.png|60px]]
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*'''Horizontal Swing:''' The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Horizontal Swing:''' The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Death Reaping:''' Its most powerful attack, it will warp to the center of the map and charge a lethal attack that ignores invincibility frames. Whirlwinds will appear on one of the two sides of the map, these whirlwinds will juggle players above the attack range.
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range.
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain.
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''Note:'''
'''Note:'''
*The Ember of Combustion/Retribution debuff will burn 5% HP per seconds.
*The Ember of Combustion/Retribution debuff will burn 5% HP per seconds.
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*'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
*'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
*'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (4 At Phase three) aim for player drop from sky and leave fire behind for a period of time.
*'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (4 At Phase three) aim for player drop from sky and leave fire behind for a period of time.
*'''<font color=red>Fire Pillar:</font>''' A light will target each player, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
<span style="display:none">}}</span>
<span style="display:none">}}</span>
|Dialogue=
|Dialogue=
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