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Arrow Mastery: Difference between revisions

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{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Skill Lv'''  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Skill Lv'''  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Bypass Defense'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Chance to bypass Defense'''
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{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1  
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* Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit. Get the enemy bunched up for best results.
* Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit. Get the enemy bunched up for best results.
*''Post KR Dec. 13 2012 patch:''
*''Post KR Dec. 13 2012 patch:''
**Passive changed to increase damage.
**Passive changed to also have a chance to ignore defense.
**No longer gains additional piercing upon rank up, instead this is now an innate trait of arrows for all Rena classes.
**No longer gains additional piercing upon rank up, instead this is now an innate trait of arrows for all Rena classes.
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{{SRSkills}}
{{SRSkills}}
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