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Guillotine Press: Difference between revisions

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m
Now, that is something that is not part of the skill to be removed.
m (Undo revision 55532 by TruShot (talk), it does not show for Sharp Fall either. The damage scales with skill level and so is clearly part of the skill.)
m (Now, that is something that is not part of the skill to be removed.)
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{{!}} align="center" {{!}} 1172%
{{!}} align="center" {{!}} 1172%
{{!}} align="center" rowspan="7" {{!}} 1
{{!}} align="center" rowspan="7" {{!}} 1
{{!}} align="center" rowspan="7" {{!}} 2
{{!}} align="center" rowspan="7" {{!}} 1
{{!}} align="center" rowspan="7" {{!}} 175MP
{{!}} align="center" rowspan="7" {{!}} 175MP
{{!}} rowspan="7" {{!}} 10 Seconds
{{!}} rowspan="7" {{!}} 10 Seconds
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*Heavily affected by lag.
*Heavily affected by lag.
*Similar to [[Sharp Fall]], this skill inflicts damage during the descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit).
*Similar to [[Sharp Fall]], this skill inflicts damage during the descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit).
*It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once.
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp.
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp.
**'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage.
**'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage.
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