Guillotine Press: Difference between revisions
From Elwiki
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Now, that is something that is not part of the skill to be removed.
m (Now, that is something that is not part of the skill to be removed.) |
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{{!}} align="center" {{!}} 1172% | {{!}} align="center" {{!}} 1172% | ||
{{!}} align="center" rowspan="7" {{!}} 1 | {{!}} align="center" rowspan="7" {{!}} 1 | ||
{{!}} align="center" rowspan="7" {{!}} | {{!}} align="center" rowspan="7" {{!}} 1 | ||
{{!}} align="center" rowspan="7" {{!}} 175MP | {{!}} align="center" rowspan="7" {{!}} 175MP | ||
{{!}} rowspan="7" {{!}} 10 Seconds | {{!}} rowspan="7" {{!}} 10 Seconds | ||
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*Heavily affected by lag. | *Heavily affected by lag. | ||
*Similar to [[Sharp Fall]], this skill inflicts damage during the descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit). | *Similar to [[Sharp Fall]], this skill inflicts damage during the descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit). | ||
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp. | *Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp. | ||
**'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage. | **'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage. |