Rune Slayer: Difference between revisions
From Elwiki
→Additional Combos
Line 139: | Line 139: | ||
! width="20%" |Damage | ! width="20%" |Damage | ||
|- | |- | ||
| [[Image:Rs3.png]] | | [[Image:Rs3.png|520px]] | ||
| '''Runes''' | | '''Runes''' | ||
All fireballs used in combos are replaced with runes. | All fireballs used in combos are replaced with runes. | ||
Line 145: | Line 145: | ||
| | | | ||
|- | |- | ||
| [[Image: | | [[Image:Rs1.png|520px]] | ||
| | |||
| '''Flame Swing''' | | '''Flame Swing''' | ||
Modifies [[Elsword]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}, engulfing the last two slashes in flames. The flames do magical damage and the final {{CZ}} no longer knocks down, now doing hitstun. | Modifies [[Elsword]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}, engulfing the last two slashes in flames. The flames do magical damage and the final {{CZ}} no longer knocks down, now doing hitstun. | ||
Line 176: | Line 158: | ||
+ 93% Mag. Damage x4 | + 93% Mag. Damage x4 | ||
|- | |- | ||
| [[File:RSCombo4.jpg]] | | [[Image:Rs12.png]] | ||
| '''Exploding Rune''' | |||
Changes the fireball in [[Magic Knight]]'s {{CX}}{{CZ}}{{CZ}} to a rune. The rune has a heavier hitstun and doesn't launch enemies as high. If fully charged, the rune will not launch grounded opponents. | |||
| | |||
{{CDeX}} 287% Phy. Damage <br> | |||
{{CDeZ}} 303% Mag. Damage (4 MP) <br> | |||
{{CDeHoldZ}} 394% ~ 592% Mag. Damage | |||
|- | |||
| [[File:RSCombo4.jpg|520px]] | |||
| '''Launch Burst''' | | '''Launch Burst''' | ||
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}. If fully charged, the rune will not launch grounded opponents. | After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}. If fully charged, the rune will not launch grounded opponents. | ||
Line 183: | Line 173: | ||
{{CDeX}} 318% Phy. Damage <br> | {{CDeX}} 318% Phy. Damage <br> | ||
{{CDeHoldZ}} 394% ~ 592% Mag. Damage <br> | {{CDeHoldZ}} 394% ~ 592% Mag. Damage <br> | ||
|- | |||
| [[Image:Rs11.png]] | |||
| '''Aerial Rune''' | |||
Changes the fireball in [[Magic Knight]]'s {{CDRU}}{{CX}}{{CZ}} combo to a rune. The rune will remain in place until an additional {{CZ}} is pressed, firing it down at a 45° angle, covering a moderate distance. The rune can be absorbed but not reflected and can pierce twice. | |||
*It is possible to dash cancel the combo after the first {{CZ}}, allowing you to repeat the combo and remain in the air indefinitely. [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Video'''''] | |||
| | |||
{{CDRU}}<br> | |||
{{CDeX}} 299% Phy. Damage <br> | |||
{{CDeZ}} 341% Mag. Damage (4 MP) <br> | |||
{{CDeZ}} 436% Mag. Damage | |||
|} | |} | ||
=== Updates === | === Updates === |