Bloody Carnival: Difference between revisions
From Elwiki
m
→Total Damage
m (Adding/removing category/ies) |
m (→Total Damage) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 25: | Line 25: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
Line 57: | Line 56: | ||
|pvp_dmg=75, 145, 424 | |pvp_dmg=75, 145, 424 | ||
|hits=22, 3, 1 | |hits=22, 3, 1 | ||
| | |hits_max=30, 3, 1 | ||
|heavy=true | |heavy=true | ||
|passive1=ECP System | |passive1=ECP System | ||
| | |append=1, Over Strike | ||
|passive2=Revolver Mastery | |||
}} | }} | ||
*Damage ranges from 0~50 additional MP consumed. | *Damage ranges from 0~50 additional MP consumed. | ||
Line 79: | Line 79: | ||
CrRTrans4.png; Awakened Will: Crimson Rose; | CrRTrans4.png; Awakened Will: Crimson Rose; | ||
BMEliminate_Target.png; Target Elimination; | BMEliminate_Target.png; Target Elimination; | ||
}}<br> | }} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
* | *You will continuously move forward while casting this skill, which may be undesirable when placed right in front of a deadly attack, such as [[Altar of Invocation|Berserk Berthe]]'s energy ray attack during the Black/White Barrier pattern. | ||
*The '''Final Slash''' will momentarily stop the target hit and the caster in place, similarly to how [[Devastating Strike]] functioned before it was changed. | *The '''Final Slash''' will momentarily stop the target hit and the caster in place, similarly to how [[Devastating Strike]] functioned before it was changed. | ||
**It will also knock down on hit. | **It will also knock down on hit. | ||
*Since this skill's casting speed is rather long, some moving enemies may partially or entirely dodge it. Also, be cautious of deadly invincibility-ignoring patterns appearing in close proximity to you while casting due to being locked in animation for this long time. | *Since this skill's casting speed is rather long, some moving enemies may partially or entirely dodge it. Also, be cautious of deadly invincibility-ignoring patterns appearing in close proximity to you while casting due to being locked in animation for this long time. | ||
*The chain can hit well behind | *The chain can hit well behind you and up to 1 platform above you at point blank, dragging enemies to be in front of you. | ||
*If an enemy is initially hit close to the end of this skill's range, they may be pushed further out of its reach. | *If an enemy is initially hit close to the end of this skill's range, they may be pushed further out of its reach. | ||
<br> | <br> |