Anonymous

Mind Break: Difference between revisions

From Elwiki
Mind Break reduces Magic Attack power; not Magic Defense. Also added what may or may not be a bug to Tips and Details.
(Mind Break reduces Magic Attack power; not Magic Defense. Also added what may or may not be a bug to Tips and Details.)
Line 4: Line 4:
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill5.png]]
| [[File:AddSkill5.png]]
| '''[Active]''' Add uses his Dynamos to strike a target directly where he is, dealing magic damage and decreasing their magical defense.
| '''[Active]''' Add uses his Dynamos to strike a target directly where he is, dealing magic damage and decreasing their magical attack power.
|}
|}
<br>
<br>
Line 22: Line 22:
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan="2" | Mind Break Debuff !! rowspan="2" | MP Usage !! rowspan="2" | DP Usage !! rowspan="2" | Cooldown  
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan="2" | Mind Break Debuff !! rowspan="2" | MP Usage !! rowspan="2" | DP Usage !! rowspan="2" | Cooldown  
|- style="background:#9F81F7;"
|- style="background:#9F81F7;"
! Defense Reduction !! Duration
! Magic Attack Reduction !! Duration
|-
|-
| align="left" | 1 || rowspan="3" | 10 || 254% || 30% || 4 Seconds || rowspan="20" | 20 MP || rowspan="20" | 10 DP || rowspan="20" | 6 Seconds
| align="left" | 1 || rowspan="3" | 10 || 254% || 30% || 4 Seconds || rowspan="20" | 20 MP || rowspan="20" | 10 DP || rowspan="20" | 6 Seconds
Line 70: Line 70:
*Can be used to immediately enter [[Psychics Tracer]] combo extensions, so long as you press Z or X quickly enough.
*Can be used to immediately enter [[Psychics Tracer]] combo extensions, so long as you press Z or X quickly enough.
**The game seems to be fairly inconsistent about when you're able to follow up or not.
**The game seems to be fairly inconsistent about when you're able to follow up or not.
*Mind Break seems to cause an opponent's controls to be reversed for a brief moment.
<br>
<br>


{{AddSkills}}
{{AddSkills}}
1

edit