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Twitter Whistle: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
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| {{PvP}}|| 810% || 16% || 2.1 Seconds
| {{PvP}}|| 810% || 16% || 2.1 Seconds
|}
|}
\\KR (04/25/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
|-
! rowspan="2" | Mode !! rowspan="2" | Tweet Tweet (Magical) !! colspan="4" | {{Se|880|Can't Hit Me!}} !! colspan="3" | {{se||Oopsie!||aod}} !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
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! Special Active Skill<br>Cooldown Speed Increase !! Received Damage Decrease {{stat|m}} !! Hit Durability !! Duration !! Action Speed Decrease !! Special Active Skill Cooldown Decrease !! Duration
|-
| {{PvE}}|| 2502% || rowspan="2" | 2× || 80% || rowspan="2" | 5 || 3 Seconds || rowspan="2" | 10% || rowspan="2" | 2 Seconds || rowspan="2" | 1 Second|| rowspan="2" | 100 MP || rowspan="2" | 8 Seconds
|-
| {{PvP}}|| 810% || 16% || 2.1 Seconds
|}
</tabber>
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== Tips and Details ==
== Tips and Details ==
*Only '''Laby''''s casting animation is affected by action speed.
*Only your casting animation is affected by action speed.
*The {{Se|880|Can't Hit Me!}} buff is removed when the hit durability is reached, or when the duration expires.
*The {{Se|880|Can't Hit Me!|tt=no}} buff is removed when the hit durability is reached, or when the duration expires.
*You are capable of passing through enemies and obstacles during the buff duration.
*You are capable of passing through enemies and obstacles during the buff duration.
* The '''Tweet Tweet''' inflicts heavy hitstun and stops the opponent in place for a short time after getting hit.
*The '''Tweet Tweet''' inflicts heavy hitstun and stops the opponent in place for a short time after getting hit.
**Additionally, the skill's hitbox lingers slightly after the visual disappears.
**Additionally, the skill's hitbox lingers slightly after the visual disappears.
* The {{Se|880|Can't Hit Me!}} buff affects the skill itself, so it can easily have excellent uptime despite its short duration.
*The {{Se|880|Can't Hit Me!}|tt=no} buff affects the skill itself, so it can easily have excellent uptime despite its short duration.
** If not cancelled, the actual cooldown is only 3.2 seconds, or 2.56 seconds with '''Haste'''.
**If not cancelled, the actual cooldown is only 3.2 seconds, or 2.56 seconds with '''Haste'''.
* It is fairly uncommon to get the buff cancelled prematurely by reaching the hit durability, albeit possible. However, its cooldown is short enough for you to re-cast it on demand.
*It is fairly uncommon to get the buff cancelled prematurely by reaching the hit durability, albeit possible. However, its cooldown is short enough for you to re-cast it on demand.
*After gaining the '''[Final Enhanced]''' effect, the skill can reach just barely above 2 platforms high near the farther end of the skill. Due to its cone shape, enemies above or too close to you may not be hit.
*After gaining the '''[Final Enhanced]''' effect, the skill can reach just barely above 2 platforms high near the farther end of the skill. Due to its cone shape, enemies above or too close to you may not be hit.
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== Trivia ==
== Trivia ==
* The Korean name refers to '''Orioles''', which are birds of two unrelated groups: blackbird [[wikipedia:en:New World oriole|New World orioles]] and colorful passerine [[wikipedia:en:Old World oriole|Old World orioles]].
*The Korean name refers to '''Orioles''', which are birds of two unrelated groups: blackbird [[wikipedia:en:New World oriole|New World orioles]] and colorful passerine [[wikipedia:en:Old World oriole|Old World orioles]].
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| align="left" |
| align="left" |
* {{nerf|'''Damage Reduction''' decreased.}}
* {{nerf|'''Damage Reduction''' decreased.}}
|-
| 04/25/2024 || - || colspan=2 align="left" |
*{{se||Oopsie!||aod}} debuff added.
|}
|}
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