User:Evan0225: Difference between revisions
From Elwiki
m (→Evan0225) |
No edit summary |
||
Line 1: | Line 1: | ||
== All About Who? == | == All About Who? == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! IGN !! Class !! Level !! Guild !! Status !! Title | ! IGN !! Class !! Level !! Guild !! Status !! Title | ||
|- | |- | ||
Line 8: | Line 8: | ||
| '''HopStepSpin''' || [[Image:CMNEW.png]] || 70 || ? || Alternate || ? | | '''HopStepSpin''' || [[Image:CMNEW.png]] || 70 || ? || Alternate || ? | ||
|- | |- | ||
| '''StepInfinite''' || [[Image:CNNEW.png]] || 61 || | | '''StepInfinite''' || [[Image:CNNEW.png]] || 61 || Raiju || Alternate || [[Image:Title_220_English.png]] | ||
| | |} | ||
== Bugs, Glitches, Etc. == | == Bugs, Glitches, Etc. == | ||
Line 16: | Line 15: | ||
*[08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force. | *[08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force. | ||
*[08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested] | *[08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested] | ||
*[03/05/15] XXZ basic combo for [[Code:_Architecture|Code: Architecture]] has a hitbox that can change directions while Oberon is attacking. | |||
== El Crystal Spectrum Effects == | == El Crystal Spectrum Effects == | ||
Line 32: | Line 32: | ||
|} | |} | ||
*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]]. | *'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]]. | ||
== Queen's Core MP Regeneration Rate == | == Queen's Core MP Regeneration Rate == | ||
Line 50: | Line 50: | ||
*I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics. | *I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics. | ||
*While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost. | *While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost. | ||
== Queen's Core HP Regeneration Rate == | == Queen's Core HP Regeneration Rate == | ||
Line 56: | Line 55: | ||
**Exact value is difficult to determine. | **Exact value is difficult to determine. | ||
**Method: Using the percentage of Eve's [[Mana Conversion]] skill at level 2 with 12.5% HP loss per conversion to determine values. | **Method: Using the percentage of Eve's [[Mana Conversion]] skill at level 2 with 12.5% HP loss per conversion to determine values. | ||
== | == MP Regained from Multi-Hit Actives/Special Actives == | ||
*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this. | *For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this. | ||
**I think it may be attacks that have splash vs. attacks that have a set number hits. | **I think it may be attacks that have splash vs. attacks that have a set number hits. | ||