Leap Attack: Difference between revisions
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*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | *The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | ||
*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp. | *[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp. | ||
**This makes it easier to combo afterwards, and also lets you go from | **This makes it easier to combo afterwards, and also lets you go from Super Armor straight to [[Status Effects|Heavy Stance]]. | ||
*Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | *Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | ||
*The | *The Super Armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. | ||
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