Lunatic Psyker: Difference between revisions
From Elwiki
FalconClaw (talk | contribs) |
FalconClaw (talk | contribs) |
||
Line 82: | Line 82: | ||
| {{CNA}} <span style="color:#8000FF"> '''Crushing Smash'''</span> | | {{CNA}} <span style="color:#8000FF"> '''Crushing Smash'''</span> | ||
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{ | Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be. | ||
| | | | ||
{{CNA}} 268% Phy. Damage<br> | {{CNA}} 268% Phy. Damage<br> | ||
Line 102: | Line 102: | ||
| {{CNA}} <span style="color:#8000FF"> '''Sliding Slam'''</span> | | {{CNA}} <span style="color:#8000FF"> '''Sliding Slam'''</span> | ||
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{ | Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}. | ||
| | | | ||
{{CNA}} 268% Phy. Damage<br> | {{CNA}} 268% Phy. Damage<br> | ||
Line 136: | Line 136: | ||
| '''Static Geyser''' | | '''Static Geyser''' | ||
After doing the standard {{CDR}}{{CX}}{{CX}}, the last {{ | After doing the standard {{CDR}}{{CX}}{{CX}}, the last {{CX}} is changed to kicking up quick bursts of electrical energy. | ||
| | | | ||
{{CDR}}<br> | {{CDR}}<br> |