Over Taker: Difference between revisions
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TheFirstSage (talk | contribs) (→Combos) |
TheFirstSage (talk | contribs) (Giving basic depth to Ravens OT moveset changes.) |
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Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. Cancelling after the 2nd Punch into a Special Active works well. | Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. Cancelling after the 2nd Punch into a Special Active works well. | ||
Ex: XX & | Ex: XX, ►►▲XX (Power Assault, etc.) | ||
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While in the air, Ravens dives down and punches to a Juggle starter. Stopping the combo by the First X can jump combo. | While in the air, Ravens dives down and punches to a Juggle starter. Stopping the combo by the First X can jump combo. | ||
Ex: ZZZ, | Ex: ZZZ, ►►▲ZX, ZZZ ►►▲ZX | ||
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