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| <font color=red>'''''Some stats that highlighted in red need to check the translation.'''''</font> | | <font color=red>'''''Some stats that highlighted in red need to check the translation.'''''</font> |
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| ==Weapon== | | {| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| === Elite === | | ! π₯ value !! Limitation |
| *Resistance to all attributes for 10 seconds upon attacking -6~10 (10 Stacks) (Dungeon)
| | |- |
| *Upon attacking, a 6~10% chance for Ice Zone (Not overlapped) (Dungeon)
| | | 11 ~ 15 || Unique Weapon |
| *Upon attacking, a 6~10% chance for Poison Fog (Not overlapped) (Dungeon)
| | |- |
| *Upon attacking, a 6~10% chance for Sea of Flames (Not overlapped) (Dungeon)
| | | 6 ~ 10 || Elite Weapon, Unique Armor |
| *Upon attacking, a 6~10% chance for Gust (Not overlapped) (Dungeon)
| | |- |
| *Next attack's damage after 10th attack +6~10% (Dungeon)
| | | 1 ~ 5 || Elite Armor |
| *Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
| | |} |
| *Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| | <br> |
| *MP Cost - 6~10% (Max: 20%) (Dungeon)
| |
| *Recovery Item Effect +6~10% (Dungeon)
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| *Item Drop Rate +6~10% (Dungeon)
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| *Debuff Effect Duration -6~10% (Dungeon)
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| *Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
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| *Damage received when 30% HP or less -6~10% (Dungeon)
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| *Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
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| *Damage dealt to Boss Monsters +6~10% (Dungeon)
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| *Damage dealt by Boss Monsters -6~10% (Dungeon)
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| *Damage increase in proportion to HP lost +6~10% (Dungeon)
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| === Unique === | | {| class="wikitable sortable" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| *Resistance to all attributes for 10 seconds upon attacking -11~15 (10 Stacks) (Dungeon)
| | ! Effect !! Limitation |
| *Upon attacking, a 11~15% chance for Ice Zone (Not overlapped) (Dungeon)
| | |- |
| *Upon attacking, 11~15% chance for Poison Fog (Not overlapped) (Dungeon)
| | | Resistance to all attributes for 10 seconds upon attacking -π₯ (10 Stacks) (Dungeon) || Weapon |
| *Upon attacking, a 11~15% chance for Sea of Flames (Not overlapped) (Dungeon)
| | |- |
| *Upon attacking, a 11~15% chance for Gust (Not overlapped) (Dungeon)
| | | Upon attacking, a π₯% chance for Ice Zone (Not overlapped) (Dungeon) || Weapon |
| *Next attack's damage after 10th attack +11~15% (Dungeon)
| | |- |
| *Ignores Physical Defense Power 11~15% (Max 20%) (Dungeon)
| | | Upon attacking, a π₯% chance for Poison Fog (Not overlapped) (Dungeon) || Weapon |
| *Ignores Magical Defense Power 11~15% (Max 20%) (Dungeon)
| | |- |
| *MP Cost - 11~15% (Max: 20%) (Dungeon)
| | | Upon attacking, a π₯% chance for Sea of Flames (Not overlapped) (Dungeon) || Weapon |
| *Recovery Item Effect +11~15% (Dungeon)
| | |- |
| *Item Drop Rate +11~15% (Dungeon)
| | | Upon attacking, a π₯% chance for Gust (Not overlapped) (Dungeon) || Weapon |
| *Debuff Effect Duration -11~15% (Dungeon)
| | |- |
| *Damage upon attacking an enemy with 30% HP or less +11~15% (Dungeon)
| | | Next attack's damage after 10th attack +π₯% (Dungeon) || Weapon |
| *Damage received when 30% HP or less -11~15% (Dungeon)
| | |- |
| *Skill Cooldown Time upon defeating a Supreme Monster -11~15% (Dungeon)
| | | Attack/Attacked Damage Β±π₯% (Dungeon) || Top Piece |
| *Damage dealt to Boss Monsters +11~15% (Dungeon)
| | |- |
| *Damage dealt by Boss Monsters -11~15% (Dungeon)
| | | Party's Physical Attack Power +π₯% (Not overlapped) || Bottom Piece |
| *Damage increase in proportion to HP lost +11~15% (Dungeon)
| | |- |
| Β | | | Party's Magical Attack Power +π₯% (Not overlapped) || Bottom Piece |
| == Top ==
| | |- |
| === Elite ===
| | | Party's Physical Defense Power +π₯% (Not overlapped) || Bottom Piece |
| *Attack/Attacked Damage Β±1~5% (Dungeon)
| | |- |
| *Skill Cooldown Time after 10th attack -1~5% (Dungeon)
| | | Party's Magical Defense Power +π₯% (Not overlapped) || Bottom Piece |
| *Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | |- |
| *Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | | Party's Critical +π₯% (Not overlapped) || Bottom Piece |
| *Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | |- |
| *Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | | Party's Maximize +π₯% (Not overlapped) || Bottom Piece |
| *Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
| | |- |
| *Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
| | | Party's Additional Damage +π₯% (Not overlapped) || Bottom Piece |
| *MP Cost - 1~5% (Max: 20%) (Dungeon)
| | |- |
| *Recovery Item Effect +1~5% (Dungeon)
| | | Party's Damage Reduction +π₯% (Not overlapped) || Bottom Piece |
| *Item Drop Rate +1~5% (Dungeon)
| | |- |
| *Debuff Effect Duration -1~5% (Dungeon)
| | | <font color=red>Party's Attack Speed +π₯% (Not overlapped)</font> || Bottom Piece |
| *Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
| | |- |
| *Damage received when 30% HP or less -1~5% (Dungeon)
| | | Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +π₯% (5 Stacks) (Dungeon) || Gloves |
| *Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
| | |- |
| *Damage dealt to Boss Monsters +1~5% (Dungeon)
| | | Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +π₯% (5 Stacks) (Dungeon) || Gloves |
| *Damage dealt by Boss Monsters -1~5% (Dungeon)
| | |- |
| *Damage increase in proportion to HP lost +1~5% (Dungeon)
| | | Upon using Strength Skill, Strength Skill's Damage for 10 seconds +π₯% (5 Stacks) (Dungeon) || Gloves |
| Β | | |- |
| === Unique ===
| | | Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +π₯% (5 Stacks) (Dungeon) || Gloves |
| *Attack/Attacked Damage Β±6~10% (Dungeon)
| | |- |
| *Skill Cooldown Time after 10th attack -6~10% (Dungeon)
| | | Skill Cooldown Time after 10th attack -π₯% (Dungeon) || Armor only |
| *Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| | |- |
| *Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| | | Flexibility Skill Cooldown Time -π₯% (Max 20%) (Dungeon) || Armor only |
| *Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| | |- |
| *Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| | | Tenacity Skill Cooldown Time -π₯% (Max 20%) (Dungeon) || Armor only |
| *Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
| | |- |
| *Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| | | Strength Skill Cooldown Time -π₯% (Max 20%) (Dungeon) || Armor only |
| *MP Cost - 6~10% (Max: 20%) (Dungeon)
| | |- |
| *Recovery Item Effect +6~10% (Dungeon)
| | | Bravery Skill Cooldown Time -π₯% (Max 20%) (Dungeon) || Armor only |
| *Item Drop Rate +6~10% (Dungeon)
| | |- |
| *Debuff Effect Duration -6~10% (Dungeon)
| | | Ignores Physical Defense Power π₯% (Max 20%) (Dungeon) || - |
| *Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
| | |- |
| *Damage received when 30% HP or less -6~10% (Dungeon)
| | | Ignores Magical Defense Power π₯% (Max 20%) (Dungeon) || - |
| *Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
| | |- |
| *Damage dealt to Boss Monsters +6~10% (Dungeon)
| | | MP Cost - π₯% (Max: 20%) (Dungeon) || - |
| *Damage dealt by Boss Monsters -6~10% (Dungeon)
| | |- |
| *Damage increase in proportion to HP lost +6~10% (Dungeon)
| | | Recovery Item Effect +π₯% (Dungeon) || - |
| Β | | |- |
| == Bottom ==
| | | Item Drop Rate +π₯% (Dungeon) || - |
| === Elite ===
| | |- |
| *Party's Physical Attack Power +1~5% (Not overlapped)
| | | Debuff Effect Duration -π₯% (Dungeon) || - |
| *Party's Magical Attack Power +1~5% (Not overlapped)
| | |- |
| *Party's Physical Defense Power +1~5% (Not overlapped)
| | | Damage upon attacking an enemy with 30% HP or less +π₯% (Dungeon) || - |
| *Party's Magical Defense Power +1~5% (Not overlapped)
| | |- |
| *Party's Critical +1~5% (Not overlapped)
| | | Damage received when 30% HP or less -π₯% (Dungeon) || - |
| *Party's Maximize +1~5% (Not overlapped)
| | |- |
| *Party's Additional Damage +1~5% (Not overlapped)
| | | Skill Cooldown Time upon defeating a Supreme Monster -π₯% (Dungeon) || - |
| *Party's Damage Reduction +1~5% (Not overlapped)
| | |- |
| *<font color=red>Party's Attack Speed +1~5% (Not overlapped)</font>
| | | Damage dealt to Boss Monsters +π₯% (Dungeon) || - Β |
| *Skill Cooldown Time after 10th attack -1~5% (Dungeon)
| | |- |
| *Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | | Damage dealt by Boss Monsters -π₯% (Dungeon) || - Β |
| *Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | |- |
| *Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | | Damage increase in proportion to HP lost +π₯% (Dungeon) || - |
| *Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | |} |
| *Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *MP Cost - 1~5% (Max: 20%) (Dungeon)
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| *Recovery Item Effect +1~5% (Dungeon)
| |
| *Item Drop Rate +1~5% (Dungeon)
| |
| *Debuff Effect Duration -1~5% (Dungeon)
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| *Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
| |
| *Damage received when 30% HP or less -1~5% (Dungeon)
| |
| *Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
| |
| *Damage dealt to Boss Monsters +1~5% (Dungeon)
| |
| *Damage dealt by Boss Monsters -1~5% (Dungeon)
| |
| *Damage increase in proportion to HP lost +1~5% (Dungeon)
| |
| Β | |
| === Unique ===
| |
| *Party's Physical Attack Power +6~10% (Not overlapped)
| |
| *Party's Magical Attack Power +6~10% (Not overlapped)
| |
| *Party's Physical Defense Power +6~10% (Not overlapped)
| |
| *Party's Magical Defense Power +6~10% (Not overlapped)
| |
| *Party's Critical +6~10% (Not overlapped)
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| *Party's Maximize +6~10% (Not overlapped)
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| *Party's Additional Damage +6~10% (Not overlapped)
| |
| *Party's Damage Reduction +6~10% (Not overlapped)
| |
| *<font color=red>Party's Attack Speed +6~10% (Not overlapped)</font>
| |
| *Skill Cooldown Time after 10th attack -6~10% (Dungeon)
| |
| *Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
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| *Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
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| *Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *MP Cost - 6~10% (Max: 20%) (Dungeon)
| |
| *Recovery Item Effect +6~10% (Dungeon)
| |
| *Item Drop Rate +6~10% (Dungeon)
| |
| *Debuff Effect Duration -6~10% (Dungeon)
| |
| *Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
| |
| *Damage received when 30% HP or less -6~10% (Dungeon)
| |
| *Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
| |
| *Damage dealt to Boss Monsters +6~10% (Dungeon)
| |
| *Damage dealt by Boss Monsters -6~10% (Dungeon)
| |
| *Damage increase in proportion to HP lost +6~10% (Dungeon)
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| Β | |
| == Gloves ==
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| === Elite ===
| |
| *Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
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| *Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
| |
| *Upon using Strength Skill, Strength Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
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| *Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
| |
| *Skill Cooldown Time after 10th attack -1~5% (Dungeon)
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| *Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
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| *Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
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| *Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
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| *Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *MP Cost - 1~5% (Max: 20%) (Dungeon)
| |
| *Recovery Item Effect +1~5% (Dungeon)
| |
| *Item Drop Rate +1~5% (Dungeon)
| |
| *Debuff Effect Duration -1~5% (Dungeon)
| |
| *Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
| |
| *Damage received when 30% HP or less -1~5% (Dungeon)
| |
| *Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
| |
| *Damage dealt to Boss Monsters +1~5% (Dungeon)
| |
| *Damage dealt by Boss Monsters -1~5% (Dungeon)
| |
| *Damage increase in proportion to HP lost +1~5% (Dungeon)
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| Β | |
| Β | |
| === Unique ===
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| *Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
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| *Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
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| *Upon using Strength Skill, Strength Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
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| *Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
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| *Skill Cooldown Time after 10th attack -6~10% (Dungeon)
| |
| *Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
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| *Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
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| *Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
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| *Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
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| *Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *MP Cost - 6~10% (Max: 20%) (Dungeon)
| |
| *Recovery Item Effect +6~10% (Dungeon)
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| *Item Drop Rate +6~10% (Dungeon)
| |
| *Debuff Effect Duration -6~10% (Dungeon)
| |
| *Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
| |
| *Damage received when 30% HP or less -6~10% (Dungeon)
| |
| *Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
| |
| *Damage dealt to Boss Monsters +6~10% (Dungeon)
| |
| *Damage dealt by Boss Monsters -6~10% (Dungeon)
| |
| *Damage increase in proportion to HP lost +6~10% (Dungeon)
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| Β | |
| == Shoes ==
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| === Elite ===
| |
| *Skill Cooldown Time after 10th attack -1~5% (Dungeon)
| |
| *Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
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| *Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
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| *Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *MP Cost - 1~5% (Max: 20%) (Dungeon)
| |
| *Recovery Item Effect +1~5% (Dungeon)
| |
| *Item Drop Rate +1~5% (Dungeon)
| |
| *Debuff Effect Duration -1~5% (Dungeon)
| |
| *Damage upon attacking an enemy with 30% HP or less +1~5% (Dungeon)
| |
| *Damage received when 30% HP or less -1~5% (Dungeon)
| |
| *Skill Cooldown Time upon defeating a Supreme Monster -1~5% (Dungeon)
| |
| *Damage dealt to Boss Monsters +1~5% (Dungeon)
| |
| *Damage dealt by Boss Monsters -1~5% (Dungeon)
| |
| *Damage increase in proportion to HP lost +1~5% (Dungeon)
| |
| Β | |
| === Unique ===
| |
| *Skill Cooldown Time after 10th attack -6~10% (Dungeon)
| |
| *Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
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| *Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *MP Cost - 6~10% (Max: 20%) (Dungeon)
| |
| *Recovery Item Effect +6~10% (Dungeon)
| |
| *Item Drop Rate +6~10% (Dungeon)
| |
| *Debuff Effect Duration -6~10% (Dungeon)
| |
| *Damage upon attacking an enemy with 30% HP or less +6~10% (Dungeon)
| |
| *Damage received when 30% HP or less -6~10% (Dungeon)
| |
| *Skill Cooldown Time upon defeating a Supreme Monster -6~10% (Dungeon)
| |
| *Damage dealt to Boss Monsters +6~10% (Dungeon)
| |
| *Damage dealt by Boss Monsters -6~10% (Dungeon)
| |
| *Damage increase in proportion to HP lost +6~10% (Dungeon)
| |