Template:Heroic Equipment Effects: Difference between revisions
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! π₯ value !! Limitation | ! π₯ value !! Limitation | ||
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| 1 ~ 5 || Elite Armor | | 1 ~ 5 || Elite Armor | ||
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! Effect !! Limitation | ! Effect !! Limitation | ||
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| Resistance to all attributes for 10 seconds upon attacking -π₯ (10 Stacks) (Dungeon) || Weapon Β | | Resistance to all attributes for 10 seconds upon attacking -{{{W|π₯}}} (10 Stacks) (Dungeon) || Weapon Β | ||
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| Upon attacking, a π₯% chance for Ice Zone (Not overlapped) (Dungeon) || Weapon Β | | Upon attacking, a {{{W|π₯}}}% chance for Ice Zone (Not overlapped) (Dungeon) || Weapon Β | ||
|- | |- | ||
| Upon attacking, a π₯% chance for Poison Fog (Not overlapped) (Dungeon) || Weapon Β | | Upon attacking, a {{{W|π₯}}}% chance for Poison Fog (Not overlapped) (Dungeon) || Weapon Β | ||
|- | |- | ||
| Upon attacking, a π₯% chance for Sea of Flames (Not overlapped) (Dungeon) || Weapon Β | | Upon attacking, a {{{W|π₯}}}% chance for Sea of Flames (Not overlapped) (Dungeon) || Weapon Β | ||
|- | |- | ||
| Upon attacking, a π₯% chance for Gust (Not overlapped) (Dungeon) || Weapon Β | | Upon attacking, a {{{W|π₯}}}% chance for Gust (Not overlapped) (Dungeon) || Weapon Β | ||
|- | |- | ||
| Next attack's damage after 10th attack +π₯% (Dungeon) || Weapon | | Next attack's damage after 10th attack +{{{W|π₯}}}% (Dungeon) || Weapon | ||
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| Attack/Attacked Damage | | Attack/Attacked Damage Β±{{{A|π₯}}}% (Dungeon) || Top Piece | ||
|- | |- | ||
| Party's Physical Attack Power +π₯% (Not overlapped) || Bottom Piece | | Party's Physical Attack Power +{{{A|π₯}}}% (Not overlapped) || Bottom Piece | ||
|- | |- | ||
| Party's Magical Attack Power +π₯% (Not overlapped) || Bottom Piece | | Party's Magical Attack Power +{{{A|π₯}}}% (Not overlapped) || Bottom Piece | ||
|- | |- | ||
| Party's Physical Defense Power +π₯% (Not overlapped) || Bottom Piece | | Party's Physical Defense Power +{{{A|π₯}}}% (Not overlapped) || Bottom Piece | ||
|- | |- | ||
| Party's Magical Defense Power +π₯% (Not overlapped) || Bottom Piece | | Party's Magical Defense Power +{{{A|π₯}}}% (Not overlapped) || Bottom Piece | ||
|- | |- | ||
| Party's Critical +π₯% (Not overlapped) || Bottom Piece | | Party's Critical +{{{A|π₯}}}% (Not overlapped) || Bottom Piece | ||
|- | |- | ||
| Party's Maximize +π₯% (Not overlapped) || Bottom Piece | | Party's Maximize +{{{A|π₯}}}% (Not overlapped) || Bottom Piece | ||
|- | |- | ||
| Party's Additional Damage +π₯% (Not overlapped) || Bottom Piece | | Party's Additional Damage +{{{A|π₯}}}% (Not overlapped) || Bottom Piece | ||
|- | |- | ||
| Party's Damage Reduction +π₯% (Not overlapped) || Bottom Piece | | Party's Damage Reduction +{{{A|π₯}}}% (Not overlapped) || Bottom Piece | ||
|- | |- | ||
| <font color=red>Party's Attack Speed +π₯% (Not overlapped)</font> || Bottom Piece | | <font color=red>Party's Attack Speed +{{{A|π₯}}}% (Not overlapped)</font> || Bottom Piece | ||
|- | |- | ||
| Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +π₯% (5 Stacks) (Dungeon) || Gloves | | Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +{{{A|π₯}}}% (5 Stacks) (Dungeon) || Gloves | ||
|- | |- | ||
| Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +π₯% (5 Stacks) (Dungeon) || Gloves | | Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +{{{A|π₯}}}% (5 Stacks) (Dungeon) || Gloves | ||
|- | |- | ||
| Upon using Strength Skill, Strength Skill's Damage for 10 seconds +π₯% (5 Stacks) (Dungeon) || Gloves | | Upon using Strength Skill, Strength Skill's Damage for 10 seconds +{{{A|π₯}}}% (5 Stacks) (Dungeon) || Gloves | ||
|- | |- | ||
| Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +π₯% (5 Stacks) (Dungeon) || Gloves | | Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +{{{A|π₯}}}% (5 Stacks) (Dungeon) || Gloves | ||
|- | |- | ||
| Skill Cooldown Time after 10th attack -π₯% (Dungeon) || Armor only | | Skill Cooldown Time after 10th attack -{{{A|π₯}}}% (Dungeon) || Armor only | ||
|- | |- | ||
| Flexibility Skill Cooldown Time -π₯% (Max 20%) (Dungeon) || Armor only | | Flexibility Skill Cooldown Time -{{{A|π₯}}}% (Max 20%) (Dungeon) || Armor only | ||
|- | |- | ||
| Tenacity Skill Cooldown Time -π₯% (Max 20%) (Dungeon) || Armor only | | Tenacity Skill Cooldown Time -{{{A|π₯}}}% (Max 20%) (Dungeon) || Armor only | ||
|- | |- | ||
| Strength Skill Cooldown Time -π₯% (Max 20%) (Dungeon) || Armor only | | Strength Skill Cooldown Time -{{{A|π₯}}}% (Max 20%) (Dungeon) || Armor only | ||
|- | |- | ||
| Bravery Skill Cooldown Time -π₯% (Max 20%) (Dungeon) || Armor only | | Bravery Skill Cooldown Time -{{{A|π₯}}}% (Max 20%) (Dungeon) || Armor only | ||
|- | |- | ||
| Ignores Physical Defense Power π₯% (Max 20%) (Dungeon) || - Β | | Ignores Physical Defense Power {{{B|π₯}}}% (Max 20%) (Dungeon) || - Β | ||
|- | |- | ||
| Ignores Magical Defense Power π₯% (Max 20%) (Dungeon) || - Β | | Ignores Magical Defense Power {{{B|π₯}}}% (Max 20%) (Dungeon) || - Β | ||
|- | |- | ||
| MP Cost - π₯% (Max: 20%) (Dungeon) || - Β | | MP Cost - {{{B|π₯}}}% (Max: 20%) (Dungeon) || - Β | ||
|- | |- | ||
| Recovery Item Effect +π₯% (Dungeon) || - Β | | Recovery Item Effect +{{{B|π₯}}}% (Dungeon) || - Β | ||
|- | |- | ||
| Item Drop Rate +π₯% (Dungeon) || - Β | | Item Drop Rate +{{{B|π₯}}}% (Dungeon) || - Β | ||
|- | |- | ||
| Debuff Effect Duration -π₯% (Dungeon) || - Β | | Debuff Effect Duration -{{{B|π₯}}}% (Dungeon) || - Β | ||
|- | |- | ||
| Damage upon attacking an enemy with 30% HP or less +π₯% (Dungeon) || - Β | | Damage upon attacking an enemy with 30% HP or less +{{{B|π₯}}}% (Dungeon) || - Β | ||
|- | |- | ||
| Damage received when 30% HP or less -π₯% (Dungeon) || - Β | | Damage received when 30% HP or less -{{{B|π₯}}}% (Dungeon) || - Β | ||
|- | |- | ||
| Skill Cooldown Time upon defeating a Supreme Monster -π₯% (Dungeon) || - Β | | Skill Cooldown Time upon defeating a Supreme Monster -{{{B|π₯}}}% (Dungeon) || - Β | ||
|- | |- | ||
| Damage dealt to Boss Monsters +π₯% (Dungeon) || - Β | | Damage dealt to Boss Monsters +{{{B|π₯}}}% (Dungeon) || - Β | ||
|- | |- | ||
| Damage dealt by Boss Monsters -π₯% (Dungeon) || - Β | | Damage dealt by Boss Monsters -{{{B|π₯}}}% (Dungeon) || - Β | ||
|- | |- | ||
| Damage increase in proportion to HP lost +π₯% (Dungeon) || - Β | | Damage increase in proportion to HP lost +{{{B|π₯}}}% (Dungeon) || - Β | ||
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