Angra Mainyu: Difference between revisions
From Elwiki
No edit summary |
No edit summary |
||
Line 47: | Line 47: | ||
*'''Angra Mainyu''' can deal a total of 50,784% (12,488% in PvP) Physical Damage '''per cross'''. | *'''Angra Mainyu''' can deal a total of 50,784% (12,488% in PvP) Physical Damage '''per cross'''. | ||
**Theoretically, '''Angra Mainyu''' can deal a total of 416,552% Physical Damage (99,904% in PvP) if all hits connect, made it the strongest Hyper Active in the game. | **Theoretically, '''Angra Mainyu''' can deal a total of 416,552% Physical Damage (99,904% in PvP) if all hits connect, made it the strongest Hyper Active in the game. | ||
*Launches non-Super Armor enemies extremely high, but each of hitboxes is large enough to deal maximum damage as possible, except a few hits. | |||
*Due to each cross and eruption possessing a separate hitbox, this skill has a very high damage potential but is virtually impossible to get full hits on. | *Due to each cross and eruption possessing a separate hitbox, this skill has a very high damage potential but is virtually impossible to get full hits on. | ||
*The eruptions are not actually tied to the crosses. If used off a ledge, the crosses will keep falling until they hit a platform. However, the eruptions will still travel directly forward from wherever '''Lu''' and '''Ciel''' are. | *The eruptions are not actually tied to the crosses. If used off a ledge, the crosses will keep falling until they hit a platform. However, the eruptions will still travel directly forward from wherever '''Lu''' and '''Ciel''' are. |