Freezing Bullet: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*All weapons (excluding hand cannon) deal bullet damage, just like their normal {{CX}} counterparts. | *All weapons (excluding hand cannon) deal bullet damage, just like their normal {{CX}} counterparts. | ||
**Said bullet damage is 10% Physical Damage and is affected by the job modifiers. (x1.05 for first job, x1.1 for second job) | **Said bullet damage is 10% Physical Damage and is affected by the job modifiers. (x1.05 for first job, x1.1 for second job, and 1.15x for third job) | ||
*All weapons have the same piercing and splash damage properties as they do for normal {{CX}} commands, making the musket's version exceptionally good on grouped enemies. | *All weapons have the same piercing and splash damage properties as they do for normal {{CX}} commands, making the musket's version exceptionally good on grouped enemies. | ||
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