Flame Geyser: Difference between revisions
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! Level Required !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown | ! Level Required !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 5 || | | align="left" | 5 || 650% || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 10 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 780% | ||
|} | |} | ||
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! Level Required !! Fire Pillar (Magical) | ! Level Required !! Fire Pillar (Magical) | ||
|- | |- | ||
| align="left" | 5 || | | align="left" | 5 || 182% | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 218% | ||
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! Level Required !! Attribute Effect !! Fire Pillar !! Cooldown !! Attribute Effect !! MP Usage | ! Level Required !! Attribute Effect !! Fire Pillar !! Cooldown !! Attribute Effect !! MP Usage | ||
|- | |- | ||
| 20 || rowspan=2 | {{SkillText|Heavy|140|150}} || | | 20 || rowspan=2 | {{SkillText|Heavy|140|150}} || 910% || rowspan=2 | 15 Seconds || rowspan=2 | {{SkillText|Critical|130}} || rowspan=2 | 195 MP | ||
|- | |- | ||
| [Enhanced] || | | [Enhanced] || 1092% | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Flame Geyser''' can deal up to | *'''[Enhanced] Flame Geyser''' can deal up to 5,460% (1,526% in PvP) Magical Damage. With '''Heavy''', it can deal up to 7,644% (2,136.4% in PvP) Magical Damage. If '''Heavy [Enhanced] Flame Geyser''' is used while in '''Aura of Destruction''' mode, it can deal up to 11,466% (3,204.6% in PvP) Magical Damage. | ||
*This skill launches enemies fairly high and out of its hit range, so full damage is only possible on heavier targets or targets that cannot be launched. | *This skill launches enemies fairly high and out of its hit range, so full damage is only possible on heavier targets or targets that cannot be launched. | ||
**Launched targets can be caught again by other attacks to prevent them from being knocked down. | **Launched targets can be caught again by other attacks to prevent them from being knocked down. | ||
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*07/27/2017 KR | *07/27/2017 KR | ||
**Damage increased. | **Damage increased. | ||
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