Multi Head Shot: Difference between revisions
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| | | {{color|FFCC00|Shooting Mode|b=1}} | ||
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}} | *Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}} | ||
*30% chance to deal double damage. | *30% chance to deal double damage. | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage<br/>Chance !! rowspan=2 | Standby Mode<br/>Duration !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage<br/>Chance !! rowspan=2 | Standby Mode<br/>Duration !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! | ! Fire !! Additional Fire !! Fire !! Additional Fire !! Initial !! Additional | ||
|- | |- | ||
| colspan=10 | '''Normal''' | | colspan=10 | '''Normal''' | ||
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== Total Damage == | == Total Damage == | ||
{{Damage | {{Damage|true|Rose | ||
|dmg=958, 681 | |dmg=958, 681 | ||
|pvp_dmg=163, 117 | |pvp_dmg=163, 117 | ||
|hits=3, | |hits=3, 0 | ||
| | |range_max=3.36952, 3.39264 | ||
|heavy=true | |heavy=true | ||
|passive1=ECP System | |passive1=ECP System | ||
|append=1, Over Strike | |||
}} | }} | ||
*Damage calculations exclude Double Damage effect. | |||
*Damage ranges from 0~100 additional MP consumed. | |||
* | |||
<br> | <br> | ||
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*You will fire the first '''Shot''' at the very beginning of the skill. | *You will fire the first '''Shot''' at the very beginning of the skill. | ||
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held. | **The first shot will always be performed in the direction you're facing, regardless of the arrow key held. | ||
*MP will be consumed per | *MP will be consumed per second only during the additional shots intervals. | ||
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP. | *Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP. | ||
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of ''' | *Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Fire''' in constant intervals while in Shooting Mode. | ||
**Though when an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode. | **Though when an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode. | ||
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction. | *The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction. |