Night Watcher: Difference between revisions
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At Lv35, [[Trapping Ranger]] can advance into Night Watcher. The second class advancement quest is obtained from Ariel, the event NPC located in every town. | At Lv35, [[Trapping Ranger]] can advance into Night Watcher. The second class advancement quest is obtained from Ariel, the event NPC located in every town. | ||
==== Night Watcher ==== | ==== Night Watcher ==== | ||
#Speak with Altera | #Speak with Altera Pongo Elder [[Altera#Adel|Adel]]. | ||
#Collect | #Collect 7 '''Pongstens''' from Nasods throughout the [[Altera]] region. | ||
#*Recommended the first maps of [[4-5]] normal mode. | #*Recommended the first maps of [[4-5]] normal mode. | ||
#Defeat '''King Nasod''' (Boss) | #Defeat '''King Nasod''' (Boss) 4 times in [[4-6]] on any difficulty. | ||
#Speak with [[Peita/Feita(NA)#Allegro|Allegro]] in [[Feita]] | #Speak with [[Peita/Feita(NA)#Allegro|Allegro]] in [[Feita]] | ||
#Collect | #Collect 20 '''Pure El Elements''' from Glitter Necromancers in [[Feita]](Extremely Low Rate) | ||
#*Recommended [[X-3]] Top path with miniboss.(Very hard mode) | |||
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|tab2=KR | |tab2=KR | ||
|contents2={{:Skill Tree: Night Watcher KR}} | |contents2={{:Skill Tree: Night Watcher KR}} | ||
}} | }} | ||
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| [[Image:NWCombo1Fixed.png]] | | [[Image:NWCombo1Fixed.png]] | ||
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''' | '''Sword Switch''' | ||
Rena kicks the target and switches to sword combat. The new combo involves Rena to strike 3 times with her sword, knocking the enemy away on the final hit. [[Vital Point Piercing]] affects this combo. This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher. | Rena kicks the target and switches to sword combat. The new combo involves Rena to strike 3 times with her sword, knocking the enemy away on the final hit. [[Vital Point Piercing]] affects this combo. This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher. | ||
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| [[Image:NWCombo2Fixed.png]] | | [[Image:NWCombo2Fixed.png]] | ||
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''' | '''Gliding Kick''' | ||
Stopping after running, Rena dashes forward and leaps, kicking twice and knocking enemies away. Needs good timing.<br>Can be looped to run forward faster.E.g:>>[pause]>[pause]>repeat, or if you manage perfect timing, >>[pause]>[jump]>>[pause]>[jump]>>repeat (latter boosts the covered distance further). | Stopping after running, Rena dashes forward and leaps, kicking twice and knocking enemies away. Needs good timing.<br>Can be looped to run forward faster.E.g:>>[pause]>[pause]>repeat, or if you manage perfect timing, >>[pause]>[jump]>>[pause]>[jump]>>repeat (latter boosts the covered distance further). | ||
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A change of shots, Rena now can shoot 'Twigs' that do not knock down instead of arrows in some of her combo. This changes XX(X)X, ZZZ(X), >>(X) and >>^(X). Upon impact, the 'Twig' will explode and cause damage to surrounding victims. Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it. | A change of shots, Rena now can shoot 'Twigs' that do not knock down instead of arrows in some of her combo. This changes XX(X)X, ZZZ(X), >>(X) and >>^(X). Upon impact, the 'Twig' will explode and cause damage to surrounding victims. Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it. | ||
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Twig | Twig Impact = 150% Phy. Damage <br> | ||
Twig | Twig Explosion = 50% Phy. Damage | ||
|} | |} | ||
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