Vibe Shot: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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| [[ | | [[File:GrandArcherPassive2.png]] | ||
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP. | | {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP. | ||
|} | |} | ||
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives) | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives) | ||
|- | |- | ||
! Activation Chance !! Damage (Magical) !! MP Gain | ! Activation Chance !! Damage (Magical) !! MP Gain When Attacking Increase !! Max Number of Targets Hit !! Reactivation Cooldown | ||
|- | |- | ||
| colspan="7" | {{PvE}} | | colspan="7" | {{PvE}} | ||
|- | |- | ||
| align="left" | 1 || 60 || 20% | | align="left" | 1 || 60 || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | ||
| rowspan="4" |3428% | |||
| | |||
|- | |- | ||
| align="left" | 2 || 66 | | align="left" | 2 || 66 || 25% || 3% | ||
|25% | |||
| | |||
|- | |- | ||
| align="left" | 3 || 68 | | align="left" | 3 || 68 || 30% || 5% | ||
|30% | |||
| | |||
|- | |- | ||
| align="left" | 4 || 99 | | align="left" | 4 || 99 || 35% || 7% | ||
|35% | |||
| | |||
|- | |- | ||
| colspan="7" | {{PvP}} | | colspan="7" | {{PvP}} | ||
|- | |- | ||
| align="left" | 1 || 60 || 20% | | align="left" | 1 || 60 || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | ||
| rowspan="4" |257% | |||
| | |||
|- | |- | ||
| align="left" | 2 || 66 | | align="left" | 2 || 66 || 25% || 3% | ||
|25% | |||
| | |||
|- | |- | ||
| align="left" | 3 || 68 | | align="left" | 3 || 68 || 30% || 5% | ||
|30% | |||
| | |||
|- | |- | ||
| align="left" | 4 || 99 | | align="left" | 4 || 99 || 35% || 7% | ||
|35% | |||
| | |||
|- | |- | ||
|} | |} | ||
<br> | |||
==Related Skills== | |||
{{SkillTable| | |||
RenaSkill1.png; Backflip Shot; | |||
RenaSkill7.png; Siege Mode; | |||
SnipingRangerSkill1.png; Arc Shot; | |||
SnipingRangerSkill5.png; Shooting Magnum; | |||
GrandArcherSkill1.png; Stigma Shot; | |||
GrandArcherSkill8.png; Point Fire; | |||
SnipingRangerSkill1.png; Arc Shot/Mod; | |||
SnipingRangerSkill5.png; Shooting Magnum/Mod; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The vibrations count as commands and do not inflict hitstun. | *The vibrations count as commands and do not inflict hitstun. | ||
*The vibrations add to Rena's awakening gauge like a regular hit. | *The vibrations add to '''Rena''''s [[Awakening Mode|awakening gauge]] like a regular hit. | ||
*The vibrations cannot trigger elemental effects on weapons. | *The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]]. | ||
<br> | <br> | ||