Talk:Chung/Archive 1: Difference between revisions

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m (→‎Updated Chung Dmg %: Missed Stomp :o)
m (→‎Updated Chung Dmg %: Added Magical damage percenatges)
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== Updated Chung Dmg % ==
== Updated Chung Dmg % ==
'''Z''' 100% Phy<br>
'''Z''' 100% Phy<br>
Z'''Z''' 120% Phy<br>
Z'''Z''' 120% Phy<br>
ZZ'''Z''' 170% Phy<br>
ZZ'''Z''' 170% Phy<br>
ZZZ'''Z''' 190% Phy<br>
ZZZ'''Z''' 190% Phy<br>
ZZ'''vZ''' 150% Phy<br>
ZZ'''vZ''' 150% Phy<br>
ZZvZ'''Z''' 201% Phy (or rounded 200% Phy)<br>
 
'''X''' 195% Phy (or rounded 200% Phy)<br>
ZZvZ'''Z''' 201% Phy (or rounded 200%)<br>
 
'''X''' 195% Phy (or rounded 200%)<br>
 
X'''X''' 105% Phy + 125% Phy<br>
X'''X''' 105% Phy + 125% Phy<br>
XX'''X''' ???% Mag<br>
 
ZZZ'''X''' 195% Phy + (Continuous Blasts) ??% Mag + (Final Blast) ???% Mag<br>
XX'''X''' 305%(or rounded 300%) Mag<br>
 
ZZZ'''X''' 195% Phy + (Continuous Blasts) 182% Mag (or rounded 180%) + (Final Blast) 305%(or rounded 300%) Mag<br>
 
XX'''Z''' 50% Phy (x4)<br>
XX'''Z''' 50% Phy (x4)<br>
XXZ'''Z''' (Continuous Blasts) ??% Mag + (Final Blast) ??? Mag<br>
 
XXZ'''Z''' (Continuous Blasts) 182% Mag (or rounded 180%) + (Final Blast) 305% (or rounded 300%) Mag<br>
 
'''^Z''' 100% Phy<br>
'''^Z''' 100% Phy<br>
'''^X''' 195% Phy<br>
'''^X''' 195% Phy<br>
'''^v(Stomp)''' 180%<br>
'''^v(Stomp)''' 180%<br>
'''>>Z''' 125% Phy<br>
'''>>Z''' 125% Phy<br>
'''>>X''' 90% Phy + ???% Mag<br>
 
'''>>X''' 90% Phy + 204% Mag<br>
 
'''>>^Z''' 115% Phy<br>
'''>>^Z''' 115% Phy<br>
>>^Z'''Z''' 110% Phy '''NOTE:''' Cannon Slam damage increases when a cannonball is loaded.<br>
>>^Z'''Z''' 110% Phy '''NOTE:''' Cannon Slam damage increases when a cannonball is loaded.<br>
'''>>^X''' ???% Mag
 
'''>>^X''' 270% Mag

Revision as of 16:44, 13 April 2013

Updated Chung Dmg %

Z 100% Phy

ZZ 120% Phy

ZZZ 170% Phy

ZZZZ 190% Phy

ZZvZ 150% Phy

ZZvZZ 201% Phy (or rounded 200%)

X 195% Phy (or rounded 200%)

XX 105% Phy + 125% Phy

XXX 305%(or rounded 300%) Mag

ZZZX 195% Phy + (Continuous Blasts) 182% Mag (or rounded 180%) + (Final Blast) 305%(or rounded 300%) Mag

XXZ 50% Phy (x4)

XXZZ (Continuous Blasts) 182% Mag (or rounded 180%) + (Final Blast) 305% (or rounded 300%) Mag

^Z 100% Phy

^X 195% Phy

^v(Stomp) 180%

>>Z 125% Phy

>>X 90% Phy + 204% Mag

>>^Z 115% Phy

>>^ZZ 110% Phy NOTE: Cannon Slam damage increases when a cannonball is loaded.

>>^X 270% Mag