Talk:Chung/Archive 1: Difference between revisions
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m (→Updated Chung Dmg %: Missed Stomp :o) |
m (→Updated Chung Dmg %: Added Magical damage percenatges) |
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== Updated Chung Dmg % == | == Updated Chung Dmg % == | ||
'''Z''' 100% Phy<br> | '''Z''' 100% Phy<br> | ||
Z'''Z''' 120% Phy<br> | Z'''Z''' 120% Phy<br> | ||
ZZ'''Z''' 170% Phy<br> | ZZ'''Z''' 170% Phy<br> | ||
ZZZ'''Z''' 190% Phy<br> | ZZZ'''Z''' 190% Phy<br> | ||
ZZ'''vZ''' 150% Phy<br> | ZZ'''vZ''' 150% Phy<br> | ||
ZZvZ'''Z''' 201% Phy (or rounded 200% | |||
'''X''' 195% Phy (or rounded 200% | ZZvZ'''Z''' 201% Phy (or rounded 200%)<br> | ||
'''X''' 195% Phy (or rounded 200%)<br> | |||
X'''X''' 105% Phy + 125% Phy<br> | X'''X''' 105% Phy + 125% Phy<br> | ||
XX'''X''' | |||
ZZZ'''X''' 195% Phy + (Continuous Blasts) | XX'''X''' 305%(or rounded 300%) Mag<br> | ||
ZZZ'''X''' 195% Phy + (Continuous Blasts) 182% Mag (or rounded 180%) + (Final Blast) 305%(or rounded 300%) Mag<br> | |||
XX'''Z''' 50% Phy (x4)<br> | XX'''Z''' 50% Phy (x4)<br> | ||
XXZ'''Z''' (Continuous Blasts) | |||
XXZ'''Z''' (Continuous Blasts) 182% Mag (or rounded 180%) + (Final Blast) 305% (or rounded 300%) Mag<br> | |||
'''^Z''' 100% Phy<br> | '''^Z''' 100% Phy<br> | ||
'''^X''' 195% Phy<br> | '''^X''' 195% Phy<br> | ||
'''^v(Stomp)''' 180%<br> | '''^v(Stomp)''' 180%<br> | ||
'''>>Z''' 125% Phy<br> | '''>>Z''' 125% Phy<br> | ||
'''>>X''' 90% Phy + | |||
'''>>X''' 90% Phy + 204% Mag<br> | |||
'''>>^Z''' 115% Phy<br> | '''>>^Z''' 115% Phy<br> | ||
>>^Z'''Z''' 110% Phy '''NOTE:''' Cannon Slam damage increases when a cannonball is loaded.<br> | >>^Z'''Z''' 110% Phy '''NOTE:''' Cannon Slam damage increases when a cannonball is loaded.<br> | ||
'''>>^X''' | |||
'''>>^X''' 270% Mag |
Revision as of 16:44, 13 April 2013
Updated Chung Dmg %
Z 100% Phy
ZZ 120% Phy
ZZZ 170% Phy
ZZZZ 190% Phy
ZZvZ 150% Phy
ZZvZZ 201% Phy (or rounded 200%)
X 195% Phy (or rounded 200%)
XX 105% Phy + 125% Phy
XXX 305%(or rounded 300%) Mag
ZZZX 195% Phy + (Continuous Blasts) 182% Mag (or rounded 180%) + (Final Blast) 305%(or rounded 300%) Mag
XXZ 50% Phy (x4)
XXZZ (Continuous Blasts) 182% Mag (or rounded 180%) + (Final Blast) 305% (or rounded 300%) Mag
^Z 100% Phy
^X 195% Phy
^v(Stomp) 180%
>>Z 125% Phy
>>X 90% Phy + 204% Mag
>>^Z 115% Phy
>>^ZZ 110% Phy NOTE: Cannon Slam damage increases when a cannonball is loaded.
>>^X 270% Mag