Steel Edge: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_STEELEDGE.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_STEELEDGE.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Strike the enemy twice with the destroyer (causing them to flinch), then charge the destroyer | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Strike the enemy twice with the destroyer (causing them to flinch), then charge the destroyer and fire a circular explosion before you. The explosion ignores the target's magical defense. | ||
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Revision as of 17:36, 27 June 2011
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | 0SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage |
Physical Damage | Magical Damage | Cool Down |
1 | 100 MP | 43% | 505% | 5s |
2 | 52% | 606% | ||
3 | 60% | 707% | ||
4 | 69% | 808% | ||
5 (M) | 82% | 959% | ||
6 | ?% | ?% | ||
7 | ?% | ?% |
Skill Note
Explosion range increased by 30%.
Additional Notes
- Steel Edge requires and consumes 1 ammo on use. It also bypasses enemy defense upgrades (like Magic Defense Up, Physical Defense Up) but it does not do full damage on enemies that are knocked down, or enemies that are blocking.
- Steel Edge's first hit turns shield mobs around, allowing the 2nd and 3rd hit to do full damage, unless the shield mob is Super Armored.