Shooting Star: Difference between revisions
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! rowspan=3 | Character Level !! rowspan=3 | Explosions (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Character Level !! rowspan=3 | Explosions (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan=2 | Normal !! colspan=2 | | ! colspan=2 | Normal !! colspan=2 | Awakening | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Normal !! | ! Normal !! Awakening !! Shell !! Splash !! Shell !! Splash | ||
|- | |- | ||
| align="left" | 35 || 515% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | | align="left" | 35 || 515% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
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! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! MP Usage !! | ! MP Usage !! Awakening<br>Missile Count | ||
|- | |- | ||
| 53 || {{SkillText|Light|80}} || 240 MP || 62 || {{SkillText|Awakened|Shooting Star - Fury Mode}} || 18 | | 53 || {{SkillText|Light|80}} || 240 MP || 62 || {{SkillText|Awakened|Shooting Star - Fury Mode}} || 18 | ||
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== Tips and Details == | == Tips and Details == | ||
*Three extra missiles will be fired while in [[Awakening Mode]]. | *Three extra missiles will be fired while in [[Awakening Mode]]. Three more missiles can be fired if the Awakened skill trait was selected or if the passive [[Endless Chase]] was learned. | ||
* | *'''[Enhanced] Shooting Star - Fury Mode''' can deal up to 11,124% Magical Damage when used in Awakening. If the passive [[Endless Chase]] is learned, the skill can deal up to 12,978% Magical Damage. | ||
* | *It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | ||
*In a situation where there are more than one target, the missiles do not attack the nearest foe, | *The shell's damage is separate from the user's combo/technique score. | ||
**However, more missiles will usually be directed | *In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | ||
**However, more missiles will usually be directed to closer targets. | |||
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