Shooting Star: Difference between revisions

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! rowspan=3 | Character Level !! rowspan=3 | Explosions (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Character Level !! rowspan=3 | Explosions (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Normal !! colspan=2 | Awaken
! colspan=2 | Normal !! colspan=2 | Awakening
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Awaken !! Shell !! Splash !! Shell !! Splash
! Normal !! Awakening !! Shell !! Splash !! Shell !! Splash
|-
|-
| align="left" | 35 || 515% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| align="left" | 35 || 515% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
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! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Awaken<br>Missile Count
! MP Usage !! Awakening<br>Missile Count
|-
|-
| 53 || {{SkillText|Light|80}} || 240 MP || 62 || {{SkillText|Awakened|Shooting Star - Fury Mode}} || 18
| 53 || {{SkillText|Light|80}} || 240 MP || 62 || {{SkillText|Awakened|Shooting Star - Fury Mode}} || 18
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== Tips and Details ==
== Tips and Details ==
*Three extra missiles will be fired while in [[Awakening Mode]]. Six when using the Awakened trait and Nine if complimented with [[Endless Chase]] Passive, making for a total of 21 Missiles for 12978% Magical Damage ('''[Enhanced]''' considerated).
*Three extra missiles will be fired while in [[Awakening Mode]]. Three more missiles can be fired if the Awakened skill trait was selected or if the passive [[Endless Chase]] was learned.
*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
*'''[Enhanced] Shooting Star - Fury Mode''' can deal up to 11,124% Magical Damage when used in Awakening. If the passive [[Endless Chase]] is learned, the skill can deal up to 12,978% Magical Damage.  
*This skill inflicts damage separate from the user's combo/technique score: Shells damage.
*It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
*In a situation where there are more than one target, the missiles do not attack the nearest foe, instead they home in on random targets.  
*The shell's damage is separate from the user's combo/technique score.
**However, more missiles will usually be directed on closer targets.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
**However, more missiles will usually be directed to closer targets.
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