Trapping Ranger: Difference between revisions
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(Well, you got me. Still, that means it's the only class to ever get these kinds of bonuses. Even if you put them up there, there's no way a person could ever achieve them again after the event is over though.) |
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==Trivia== | ==Trivia== | ||
*Trapping Ranger was intended to have a ZZZVZ combo; this attack starts with two kicks, an Erendil slash, then sliding forward at swift speed while slashing enemies ahead, as seen in the KR teaser trailer. | *'''Trapping Ranger''' was intended to have a ZZZVZ combo; this attack starts with two kicks, an Erendil slash, then sliding forward at swift speed while slashing enemies ahead, as seen in the KR teaser trailer. | ||
*Trapping Ranger and [[Night Watcher]] are the only classes to use more than three types of combat: physical kicks, a ranged weapon, wind/nature magic, a melee weapon, and traps. | *'''Trapping Ranger''' and [[Night Watcher]] are the only classes to use more than three types of combat: physical kicks, a ranged weapon, wind/nature magic, a melee weapon, and traps. | ||
**Likewise, this also gives them the largest combat arsenal. | **Likewise, this also gives them the largest combat arsenal. | ||
**These classes are also similar to [[5-2|Chloe]], who is also an elf and uses all three aforementioned forms of combat. | **These classes are also similar to [[5-2|Chloe]], who is also an elf and uses all three aforementioned forms of combat. | ||
*'''Trapping Ranger''' is the only class that has received an item to increase the level of certain passives above lv5. (Event-only) | |||
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{{Characters}} | {{Characters}} |