Land Demolisher: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LANDDEMOLISHER.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LANDDEMOLISHER.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' With heavy might, smash your Destroyer onto the ground to create a large crater, giving you special buffs.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' With heavy might, smash your Destroyer onto the ground to create a large crater; causing Chung to go on a rampage and shake the ground with each attack, causing a second hit everytime.
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>  
| style="border-style: solid; border-width: 1px;" rowspan="2" | <span style="font-weight: bold;">MP Usage</span><br>  
| style="border-style: solid; border-width: 1px;" | '''Max hit'''  
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Initial Attack'''  
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px;" colspan="2" | '''Rampage mode'''
| style="border-style: solid; border-width: 1px;" | '''Damage'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px;" | '''Duration'''
|-
| style="border-style: solid; border-width: 1px;" | '''Physical<br>Damage'''<br>
| style="border-style: solid; border-width: 1px;" | '''Duration'''  
|-
|-
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 200 MP  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 200 MP  
| style="border-style: solid; border-width: 1px;" rowspan="5" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ???%
<br>1<br> <br>
| style="border-style: solid; border-width: 1px;" rowspan="1" | ???% per hit
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
<br>?? seconds<br> <br>
 
| style="border-style: solid; border-width: 1px;" rowspan="1" | ???% Physical damage per hit
| style="border-style: solid; border-width: 1px;" rowspan="1" | ??s
| style="border-style: solid; border-width: 1px;" rowspan="1" | ??s
| style="border-style: solid; border-width: 1px;" rowspan="5" | ??s
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2  
| rowspan="1" | ???% Physical damage per hit
| rowspan="1" | ???%
| rowspan="1" | ???% per hit
| rowspan="1" | ??s
| rowspan="1" | ??s
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3  
| rowspan="1" | ???% Physical damage per hit
| rowspan="1" | ???%
| rowspan="1" | ???% per hit
| rowspan="1" | ??s
| rowspan="1" | ??s
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4  
| rowspan="1" | ???% Physical damage per hit
| rowspan="1" | ???%
| rowspan="1" | ???% per hit
| rowspan="1" | ??s
| rowspan="1" | ??s
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| rowspan="1" | ???% Physical damage per hit
| rowspan="1" | ???%
| rowspan="1" | ??s
| rowspan="1" | 100% per hit
| rowspan="1" | 21s
|}
|}
<br>
<br>


== Additional Notes ==
== Additional Notes ==
*When this skill is activated, Chung will do extra damage along with every one of the Destroyer's hits, smashing the ground.
*The quakes caused by each attack have a slight AoE(area of effect) and can hit mobs slightly further away.
*[[Fury Guardian|Fury Guardian's]] "ZZX" spin combo does not knockdown or launch when the buff is active.
<br>
<br>
{{IPSkills}}
{{IPSkills}}


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 23:44, 7 July 2011


[Special Active] With heavy might, smash your Destroyer onto the ground to create a large crater; causing Chung to go on a rampage and shake the ground with each attack, causing a second hit everytime.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Chung Lv5 80SP
N/A N/A


Skill Information

Skill Lv MP Usage
Initial Attack Rampage mode Cool Down
Physical
Damage

Duration
1 200 MP ???% ???% per hit ??s ??s
2 ???% ???% per hit ??s
3 ???% ???% per hit ??s
4 ???% ???% per hit ??s
5 (M) ???% 100% per hit 21s


Additional Notes

  • The quakes caused by each attack have a slight AoE(area of effect) and can hit mobs slightly further away.
  • Fury Guardian's "ZZX" spin combo does not knockdown or launch when the buff is active.


Template:IPSkills