Air Slash: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|gWHW2Fl5gVI|300}}</div>
<div style="float: right;">{{#ev:youtube|gWHW2Fl5gVI|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:ElSkill10.png]]
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill10.png]]<br />
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Special Active]''' Elsword deals a strong blow towards the enemy and does an upper slash, thereby lifting the enemy off the ground.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' A two slash combo that will launch the enemy up into the air leaving them vulnerable for additional attacks.
|}
|}




== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Sword Knight|Master=5|SP=40|Skill=N/A|Req=N/A}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
|-
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center>
|-
| [[Sword Knight]]
| <center>Lv5</center>
| <center>40SP</center>
|}
 


<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center>
| style="border-style: solid; border-width: 1px;" | '''Max hit'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px;" | '''Damage'''
<span style="font-weight: bold;">MP</span><br />
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
<span style="font-weight: bold;">Cooldown</span><br />
 
|-
|-
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 100 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 244% Physical Damage
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>2</center>
<br>2 hits<br> <br>  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>100MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>7 Seconds</center>
<br>7 seconds<br> <br>  
 
| style="border-style: solid; border-width: 1px;" rowspan="1" | 244% physical damage per hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 292% physical damage per hit
| rowspan="1" | 292% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 341% physical damage per hit
| rowspan="1" | 341% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 390% physical damage per hit
| rowspan="1" | 390% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 463% physical damage per hit
| rowspan="1" | 463% Physical Damage
|}
|}


==Skill Note==
 
* Decreases the knockdown counter and has a 10% increase critical hit rate
==[[Skill Note]]==
* [[Air Slash]] decreases the Knockdown Counter and has a 10% additional chance of a ''Critical''.
 


==Tips and Details==
==Tips and Details==
* Can be used for additional chaining/comboing.
* Can be used for additional chaining/comboing.
* Great for resetting knock-up KD
* Great for resetting knock-up KD
{{SKSkills}}
{{SKSkills}}

Revision as of 16:11, 3 December 2011


[Special Active] A two slash combo that will launch the enemy up into the air leaving them vulnerable for additional attacks.


Requirements

Class
Master
Skill Requirement
Sword Knight
Lv5
40SP


Skill Information

Skill Level
Damage
Hits

MP

Cooldown

1 244% Physical Damage
2
100MP
7 Seconds
2 292% Physical Damage
3 341% Physical Damage
4 390% Physical Damage
5 (M) 463% Physical Damage


Skill Note

  • Air Slash decreases the Knockdown Counter and has a 10% additional chance of a Critical.


Tips and Details

  • Can be used for additional chaining/comboing.
  • Great for resetting knock-up KD


Template:SKSkills