Charged Bolt: Difference between revisions

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== Skill Information ==
== Skill Information ==


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{VersionTabs
|-
|NA=
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits'''  
{{!}}-
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Skill Level'''</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP Usage</span><br>  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Damage'''</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cool Down'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Max hits'''</center>
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''MP usage'''</center>
| style="border-style: solid; border-width: 1px;" | 1  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Cooldown'''</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" | 4<br>  
{{!}}-
| style="border-style: solid; border-width: 1px;" rowspan="1" | 143%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 100 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>143%</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" |
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>4</center>
<br>5 seconds<br> <br>  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>100MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>5 seconds</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>171%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>200%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>228%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>271%</center>
{{!}}}


|-
|KR=
| style="border-style: solid; border-width: 1px;" | 2  
{{{!}} cellspacing="0" cellpadding="6" border="1" width="0" style="border-collapse: collapse;"
| rowspan="1" | 171%
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Skill Level'''</center>
| style="border-style: solid; border-width: 1px;" | 3  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Damage'''</center>
| rowspan="1" | 200%
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Max hits'''</center>
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''MP usage'''</center>
| style="border-style: solid; border-width: 1px;" | 4
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Cooldown'''</center>
| rowspan="1" |
{{!}}-
228%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
 
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center> </center>
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} <center>4</center>
| style="border-style: solid; border-width: 1px;" | 5 (M)  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} <center>100MP</center>
| rowspan="1" | 271%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} <center>5 seconds</center>
|}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center> </center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center> </center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center> </center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>378%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>437%</center>
{{!}}}
}}


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Revision as of 04:43, 24 April 2012


[Special Active] Raven utilizes his arm to surround himself inside a black sphere which sends out sharp metal needles in all directions around him, piercing enemies multiple times.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Over Taker Lv5 40SP
N/A N/A


Skill Information

NA

Skill Level
Damage
Max hits
MP usage
Cooldown
1
143%
4
100MP
5 seconds
2
171%
3
200%
4
228%
5 (M)
271%

KR

Skill Level
Damage
Max hits
MP usage
Cooldown
1
4
100MP
5 seconds
2
3
4
5 (M)
378%
5
437%


Skill Note

Name: Enhanced Charged Bolt(NA) / Enhanced Bolt Output(KR)

Description: Increases the size of the bolt by 30%.

Tips and Details

  • Useful for defense against surrounding mobs.
  • With Nasod Core activated, you will be able to prevent a knockdown as the Nasod Core will launch itself and hit your opponent before the fall. Useful catching move.

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