Arrow Mastery: Difference between revisions
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== Skill Information == | == Skill Information == | ||
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|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Skill Lv''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Pierce''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''MP gain''' | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +2% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="3" {{!}} 0 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="3" {{!}} Normal | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +4% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +6% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -7% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="2" {{!}} Pierces 1 <br> Target <br> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="2" {{!}} -40% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -5% | |||
{{!}}} | |||
{ | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
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{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Skill Lv''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Bypass Defense''' | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +1% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +2% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +3% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +4% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8% | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +5% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10% | |||
{{!}}} | |||
}} | |||
<br> | <br> |
Revision as of 12:25, 13 December 2012
File:Enhanced Bowstring.png |
[Passive] Alters the damage of normal arrow attacks and the number of hits. |
Requirements
Sniping Ranger |
Skill Information
NA
Skill Lv | Damage | Pierce | MP gain |
1 | +2% | 0 | Normal |
2 | +4% | ||
3 | +6% | ||
4 | -7% | Pierces 1 Target |
-40% |
5 (M) | -5% |
KR
Skill Lv | Damage | Bypass Defense |
1 | +1% | 2% |
2 | +2% | 4% |
3 | +3% | 6% |
4 | +4% | 8% |
5 (M) | +5% | 10% |
Tips and Details
- Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit. Get the enemy bunched up for best results.