Lunatic Blow: Difference between revisions

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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Ammo Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown'''
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{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 1~6
{{!}} align=center rowspan=7 {{!}} 200 MP  
{{!}} align=center rowspan=7 {{!}} 200 MP  
{{!}} align=center rowspan=7 {{!}} 10 Seconds  
{{!}} align=center rowspan=7 {{!}} 10 Seconds  
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== Tips and Details  ==
== Tips and Details  ==
*Requires a minimum of 1 cannon ball, maximum of 6.
*Cannonballs are consumed with each strike, as opposed to them being used all at once like other skills.
*Cannonballs are consumed with each strike, as opposed to them being used all at once like other skills.
*It is possible to catch opponents after the final strike.
*It is possible to catch opponents after the final strike.

Revision as of 05:21, 17 February 2013


[Special Active] Chung repeatedly pummels and blasts opponents with the Destroyer.


Requirements

Class Master SP Requirement
Chung
Lv5
10 SP


Skill Information

Skill
Level
Damage Max Hits Ammo Usage MP Usage Cooldown
Preliminary Strikes Final Strike Preliminaries Final
Slam Blast Slam Blast Slam Blast Slam Blast
1 148% 160% 295% 319% 1~5 1~5 1 1 1~6 200 MP 10 Seconds
2 177% 192% 354% 383%
3 207% 223% 414% 447%
4 236% 255% 473% 511%
5 (M) 281% 303% 561% 606%
6 325% 351% 650% 702%
7 369% 399% 739% 798%
  • Slams deal Physical damage while Blasts deal Magical damage.


Tips and Details

  • Cannonballs are consumed with each strike, as opposed to them being used all at once like other skills.
  • It is possible to catch opponents after the final strike.

Template:ChSkills