Wind Wall: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Wind Ward.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Wind Ward.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Creates a whirlwind in front of Rena that pulls non SA mobs into its center. | ||
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| style="border-style: solid; border-width: 1px;" rowspan="1" | | | style="border-style: solid; border-width: 1px;" rowspan="1" | Deals 41% Magical Damage per hit (44% in awakening mode), Lasts 4 seconds, 240 range | ||
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP | | style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP | ||
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| rowspan="1" | | | rowspan="1" | Deals 50% Magical Damage per hit (52% in awakening mode), Lasts 4.5 seconds, 280 range | ||
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| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| rowspan="1" | | | rowspan="1" | Deals 58% Magical Damage per hit (61% in awakening mode), Lasts 5 seconds, 320 range | ||
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| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| rowspan="1" | | | rowspan="1" | Deals 66% Magical Damage per hit (70% in awakening mode), Lasts 5.5 seconds,360 range | ||
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| style="border-style: solid; border-width: 1px;" | 5 (M) | | style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| rowspan="1" | Deals 78% Magical Damage per hit | | rowspan="1" | Deals 78% Magical Damage per hit (83% in awakening mode), Lasts 6 seconds, 400 range | ||
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== | == Additional Notes == | ||
Excellent for AOE mobbing and X-Maps. | |||
Can be used in PVP with Rolling Smash (Lord Knight) for hilarity. | |||
<br> | <br> | ||
{{SRSkills}} | {{SRSkills}} |
Revision as of 05:17, 30 January 2011
File:Wind Ward.png |
[Magical] Creates a whirlwind in front of Rena that pulls non SA mobs into its center. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Sniping Ranger | Lv5 | N/ASP |
N/A | N/A |
Skill Information
Skill Lv | Max Hits | Damage | MP Usage |
Cool Down |
1 | 6 |
Deals 41% Magical Damage per hit (44% in awakening mode), Lasts 4 seconds, 240 range | 200 MP |
|
2 | Deals 50% Magical Damage per hit (52% in awakening mode), Lasts 4.5 seconds, 280 range | |||
3 | Deals 58% Magical Damage per hit (61% in awakening mode), Lasts 5 seconds, 320 range | |||
4 | Deals 66% Magical Damage per hit (70% in awakening mode), Lasts 5.5 seconds,360 range | |||
5 (M) | Deals 78% Magical Damage per hit (83% in awakening mode), Lasts 6 seconds, 400 range | |||
6 | ||||
7 |
Additional Notes
Excellent for AOE mobbing and X-Maps.
Can be used in PVP with Rolling Smash (Lord Knight) for hilarity.